Base class for GLSL (OpenGL Shading Language) code generation. More...
#include <GlslShaderGenerator.h>
Public Member Functions | |
GlslShaderGenerator (TypeSystemPtr typeSystem) | |
Constructor. | |
ShaderPtr | generate (const string &name, ElementPtr element, GenContext &context) const override |
Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code. | |
const string & | getTarget () const override |
Return a unique identifier for the target this generator is for. | |
virtual const string & | getVersion () const |
Return the version string for the GLSL version this generator is for. | |
void | emitVariableDeclaration (const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const override |
Emit a shader variable. | |
ShaderNodeImplPtr | getImplementation (const NodeDef &nodedef, GenContext &context) const override |
Return a registered shader node implementation given an implementation element. | |
string | getVertexDataPrefix (const VariableBlock &vertexData) const override |
Determine the prefix of vertex data variables. | |
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virtual void | addStageLightingUniforms (GenContext &context, ShaderStage &stage) const |
Emit code for active light count definitions and uniforms. | |
bool | nodeNeedsClosureData (const ShaderNode &node) const override |
Return true if the node needs the ClosureData struct added. | |
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virtual | ~ShaderGenerator () |
Destructor. | |
virtual void | emitScopeBegin (ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
Start a new scope using the given bracket type. | |
virtual void | emitScopeEnd (ShaderStage &stage, bool semicolon=false, bool newline=true) const |
End the current scope. | |
virtual void | emitLineBegin (ShaderStage &stage) const |
Start a new line. | |
virtual void | emitLineEnd (ShaderStage &stage, bool semicolon=true) const |
End the current line. | |
virtual void | emitLineBreak (ShaderStage &stage) const |
Add a line break. | |
virtual void | emitString (const string &str, ShaderStage &stage) const |
Add a string. | |
virtual void | emitLine (const string &str, ShaderStage &stage, bool semicolon=true) const |
Add a single line of code, optionally appending a semicolon. | |
virtual void | emitComment (const string &str, ShaderStage &stage) const |
Add a single line code comment. | |
virtual void | emitBlock (const string &str, const FilePath &sourceFilename, GenContext &context, ShaderStage &stage) const |
Add a block of code. | |
virtual void | emitLibraryInclude (const FilePath &filename, GenContext &context, ShaderStage &stage) const |
Add the contents of a standard library include file if not already present. | |
template<typename T> | |
void | emitValue (const T &value, ShaderStage &stage) const |
Add a value. | |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Add the function definition for a single node. | |
virtual void | emitFunctionDefinitions (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
Add all function definitions for a graph. | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Add the function call for a single node. | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope) const |
virtual void | emitFunctionCalls (const ShaderGraph &graph, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
Add all function calls for a graph. | |
virtual void | emitDependentFunctionCalls (const ShaderNode &node, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
Add function calls for nodes connected directly upstream from the given node. | |
virtual void | emitFunctionBodyBegin (const ShaderNode &node, GenContext &context, ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
Emit code for starting a new function body. | |
virtual void | emitFunctionBodyEnd (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit code for ending a function body. | |
virtual void | emitTypeDefinitions (GenContext &context, ShaderStage &stage) const |
Emit type definitions for all data types that needs it. | |
virtual void | emitInput (const ShaderInput *input, GenContext &context, ShaderStage &stage) const |
Emit the connected variable name for an input, or constant value if the port is not connected. | |
virtual void | emitOutput (const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const |
Emit the output variable name for an output, optionally including it's type and default value assignment. | |
virtual void | emitVariableDeclarations (const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
Emit definitions for all shader variables in a block. | |
virtual string | getUpstreamResult (const ShaderInput *input, GenContext &context) const |
Return the result of an upstream connection or value for an input. | |
const Syntax & | getSyntax () const |
Return the syntax object for the language used by the code generator. | |
void | registerImplementation (const string &name, CreatorFunction< ShaderNodeImpl > creator) |
Register a shader node implementation for a given implementation element name. | |
void | registerImplementation (const StringVec &nameVec, CreatorFunction< ShaderNodeImpl > creator) |
Register a shader node implementation for a given set of implementation element names. | |
bool | implementationRegistered (const string &name) const |
Determine if a shader node implementation has been registered for a given implementation element name. | |
void | setColorManagementSystem (ColorManagementSystemPtr colorManagementSystem) |
Sets the color management system. | |
ColorManagementSystemPtr | getColorManagementSystem () const |
Returns the color management system. | |
void | setUnitSystem (UnitSystemPtr unitSystem) |
Sets the unit system. | |
UnitSystemPtr | getUnitSystem () const |
Returns the unit system. | |
TypeSystemPtr | getTypeSystem () const |
Returns the type system. | |
const StringMap & | getTokenSubstitutions () const |
Return the map of token substitutions used by the generator. | |
virtual void | registerTypeDefs (const DocumentPtr &doc) |
Register type definitions from the document. | |
virtual void | registerShaderMetadata (const DocumentPtr &doc, GenContext &context) const |
Register metadata that should be exported to the generated shaders. | |
Static Public Member Functions | |
static ShaderGeneratorPtr | create (TypeSystemPtr typeSystem=nullptr) |
Creator function. | |
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static void | bindLightShader (const NodeDef &nodeDef, unsigned int lightTypeId, GenContext &context) |
Bind a light shader to a light type id, for usage in surface shaders created by the generator. | |
static void | unbindLightShader (unsigned int lightTypeId, GenContext &context) |
Unbind a light shader previously bound to the given light type id. | |
static void | unbindLightShaders (GenContext &context) |
Unbind all light shaders previously bound. | |
Static Public Attributes | |
static const string | TARGET |
Unique identifier for this generator target. | |
static const string | VERSION |
Version string for the generator target. | |
Protected Member Functions | |
virtual void | emitVertexStage (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
virtual void | emitPixelStage (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
virtual void | emitDirectives (GenContext &context, ShaderStage &stage) const |
virtual void | emitConstants (GenContext &context, ShaderStage &stage) const |
virtual void | emitUniforms (GenContext &context, ShaderStage &stage) const |
virtual void | emitLightData (GenContext &context, ShaderStage &stage) const |
virtual void | emitInputs (GenContext &context, ShaderStage &stage) const |
virtual void | emitOutputs (GenContext &context, ShaderStage &stage) const |
virtual HwResourceBindingContextPtr | getResourceBindingContext (GenContext &context) const |
virtual bool | requiresLighting (const ShaderGraph &graph) const |
Logic to indicate whether code to support direct lighting should be emitted. | |
virtual void | emitSpecularEnvironment (GenContext &context, ShaderStage &stage) const |
Emit specular environment lookup code. | |
virtual void | emitTransmissionRender (GenContext &context, ShaderStage &stage) const |
Emit transmission rendering code. | |
virtual void | emitLightFunctionDefinitions (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
Emit function definitions for lighting code. | |
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HwShaderGenerator (TypeSystemPtr typeSystem, SyntaxPtr syntax) | |
virtual ShaderPtr | createShader (const string &name, ElementPtr element, GenContext &context) const |
Create and initialize a new HW shader for shader generation. | |
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ShaderGenerator (TypeSystemPtr typeSystem, SyntaxPtr syntax) | |
Protected constructor. | |
virtual ShaderStagePtr | createStage (const string &name, Shader &shader) const |
Create a new stage in a shader. | |
void | setFunctionName (const string &functionName, ShaderStage &stage) const |
Set function name for a stage. | |
void | replaceTokens (const StringMap &substitutions, ShaderStage &stage) const |
Replace tokens with identifiers according to the given substitutions map. | |
void | createVariables (ShaderGraphPtr graph, GenContext &context, Shader &shader) const |
Create shader variables (e.g. | |
Static Protected Member Functions | |
static void | toVec4 (TypeDesc type, string &variable) |
static void | toVec4 (const TypeDesc *type, string &variable) |
Protected Attributes | |
vector< ShaderNodePtr > | _lightSamplingNodes |
Nodes used internally for light sampling. | |
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TypeSystemPtr | _typeSystem |
SyntaxPtr | _syntax |
Factory< ShaderNodeImpl > | _implFactory |
ColorManagementSystemPtr | _colorManagementSystem |
UnitSystemPtr | _unitSystem |
StringMap | _tokenSubstitutions |
friend | ShaderGraph |
Additional Inherited Members | |
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enum | ClosureContextType { DEFAULT , REFLECTION , TRANSMISSION , INDIRECT , EMISSION , LIGHTING , CLOSURE } |
Types of closure contexts for HW. | |
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static const string | T_FILE_TRANSFORM_UV |
Base class for GLSL (OpenGL Shading Language) code generation.
A generator for a specific GLSL target should be derived from this class.
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inlinestatic |
Creator function.
If a TypeSystem is not provided it will be created internally. Optionally pass in an externally created TypeSystem here, if you want to keep type descriptions alive after the lifetime of the shader generator.
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overridevirtual |
Emit a shader variable.
Reimplemented from ShaderGenerator.
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overridevirtual |
Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code.
Reimplemented from ShaderGenerator.
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overridevirtual |
Return a registered shader node implementation given an implementation element.
The element must be an Implementation or a NodeGraph acting as implementation.
Reimplemented from ShaderGenerator.
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inlineoverridevirtual |
Return a unique identifier for the target this generator is for.
Reimplemented from ShaderGenerator.
Reimplemented in VkShaderGenerator.
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inlinevirtual |
Return the version string for the GLSL version this generator is for.
Reimplemented in EsslShaderGenerator, and VkShaderGenerator.
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overridevirtual |
Determine the prefix of vertex data variables.
Implements HwShaderGenerator.
Reimplemented in VkShaderGenerator.
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protectedvirtual |
Logic to indicate whether code to support direct lighting should be emitted.
By default if the graph is classified as a shader, or BSDF node then lighting is assumed to be required. Derived classes can override this logic.