MaterialX 1.39.1
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ShaderStage Class Reference

A shader stage, containing the state and resulting source code for the stage. More...

#include <ShaderStage.h>

Classes

struct  Scope
 

Public Types

using FunctionCallId = std::pair< const ShaderNode *, int >
 

Public Member Functions

 ShaderStage (const string &name, ConstSyntaxPtr syntax)
 Contructor.
 
const string & getName () const
 Return the stage name.
 
const string & getFunctionName () const
 Return the stage function name.
 
void setSourceCode (const string &code)
 Set the stage source code.
 
const string & getSourceCode () const
 Return the stage source code.
 
VariableBlockPtr createUniformBlock (const string &name, const string &instance=EMPTY_STRING)
 Create a new uniform variable block.
 
VariableBlockPtr createInputBlock (const string &name, const string &instance=EMPTY_STRING)
 Create a new input variable block.
 
VariableBlockPtr createOutputBlock (const string &name, const string &instance=EMPTY_STRING)
 Create a new output variable block.
 
VariableBlockgetUniformBlock (const string &name)
 Return the uniform variable block with given name.
 
const VariableBlockgetUniformBlock (const string &name) const
 Return the uniform variable block with given name.
 
VariableBlockgetInputBlock (const string &name)
 Return the input variable block with given name.
 
const VariableBlockgetInputBlock (const string &name) const
 Return the input variable block with given name.
 
VariableBlockgetOutputBlock (const string &name)
 Return the output variable block with given name.
 
const VariableBlockgetOutputBlock (const string &name) const
 Return the output variable block with given name.
 
VariableBlockgetConstantBlock ()
 Return the constant variable block.
 
const VariableBlockgetConstantBlock () const
 Return the constant variable block.
 
const VariableBlockMapgetUniformBlocks () const
 Return a map of all uniform blocks.
 
const VariableBlockMapgetInputBlocks () const
 Return a map of all input blocks.
 
const VariableBlockMapgetOutputBlocks () const
 Return a map of all output blocks.
 
const StringSetgetIncludes () const
 Return a set of all include files.
 
const StringSetgetSourceDependencies () const
 Return a set of all source dependencies.
 
void beginScope (Syntax::Punctuation punc=Syntax::CURLY_BRACKETS)
 Start a new scope using the given bracket type.
 
void endScope (bool semicolon=false, bool newline=true)
 End the current scope.
 
void beginLine ()
 Start a new line.
 
void endLine (bool semicolon=true)
 End the current line.
 
void newLine ()
 Add a newline character.
 
void addString (const string &str)
 Add a string.
 
void addLine (const string &str, bool semicolon=true)
 Add a single line of code, optionally appending a semicolon.
 
void addComment (const string &str)
 Add a single line code comment.
 
void addBlock (const string &str, const FilePath &sourceFilename, GenContext &context)
 Add a block of code.
 
void addInclude (const FilePath &includeFilename, const FilePath &sourceFilename, GenContext &context)
 Add the contents of an include file if not already present.
 
bool hasSourceDependency (const FilePath &file)
 Return true if this stage depends on the given source file.
 
void addSourceDependency (const FilePath &file)
 Mark the given source file as a dependency of this stage.
 
template<typename T >
void addValue (const T &value)
 Add a value.
 
void addFunctionDefinition (const ShaderNode &node, GenContext &context)
 Add the function definition for a node's implementation.
 
void addFunctionCall (const ShaderNode &node, GenContext &context, bool emitCode=true)
 Add the function call for the given node. More...
 
bool isEmitted (const ShaderNode &node, GenContext &context) const
 Return true if the function for the given node has been emitted in the current scope.
 
void setFunctionName (const string &functionName)
 Set stage function name.
 

Friends

class ShaderGenerator
 

Detailed Description

A shader stage, containing the state and resulting source code for the stage.

Member Function Documentation

◆ addFunctionCall()

void addFunctionCall ( const ShaderNode node,
GenContext context,
bool  emitCode = true 
)

Add the function call for the given node.

This will register the function as being called in the current scope, and code for the function call will be added to the stage. If emitCode is set to false the code for the function call will be omitted.


The documentation for this class was generated from the following file: