MaterialX 1.39.1
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An output on a ShaderNode. More...
#include <ShaderNode.h>
Public Member Functions | |
ShaderOutput (ShaderNode *node, TypeDesc type, const string &name) | |
const ShaderInputVec & | getConnections () const |
Return a set of connections to downstream node inputs, empty if not connected. | |
void | makeConnection (ShaderInput *dst) |
Make a connection from this output to the given input. | |
void | breakConnection (ShaderInput *dst) |
Break a connection from this output to the given input. | |
void | breakConnections () |
Break all connections from this output. | |
Public Member Functions inherited from ShaderPort | |
ShaderPort (ShaderNode *node, TypeDesc type, const string &name, ValuePtr value=nullptr) | |
Constructor. | |
ShaderPortPtr | getSelf () |
Return a shared pointer instance of this object. | |
ShaderNode * | getNode () |
Return the node this port belongs to. | |
const ShaderNode * | getNode () const |
Return the node this port belongs to. | |
void | setType (TypeDesc type) |
Set the data type for this port. | |
TypeDesc | getType () const |
Return the data type for this port. | |
void | setName (const string &name) |
Set the name of this port. | |
const string & | getName () const |
Return the name of this port. | |
string | getFullName () const |
Return the name of this port. | |
void | setVariable (const string &name) |
Set the variable name of this port. | |
const string & | getVariable () const |
Return the variable name of this port. | |
void | setSemantic (const string &semantic) |
Set the variable semantic of this port. | |
const string & | getSemantic () const |
Return the variable semantic of this port. | |
void | setValue (ValuePtr value) |
Set a value on this port. | |
ValuePtr | getValue () const |
Return the value set on this port. | |
string | getValueString () const |
Return the value set on this port as a string, or an empty string if there is no value. | |
void | setColorSpace (const string &colorspace) |
Set a source color space for the value on this port. | |
const string & | getColorSpace () const |
Return the source color space for the value on this port. | |
void | setUnit (const string &unit) |
Set a unit type for the value on this port. | |
const string & | getUnit () const |
Return the unit type for the value on this port. | |
void | setGeomProp (const string &geomprop) |
Set geomprop name if the input has a default geomprop to be assigned when it is unconnected. | |
const string & | getGeomProp () const |
Get geomprop name. | |
void | setPath (const string &path) |
Set the path to this port. | |
const string & | getPath () const |
Return the path to this port. | |
void | setFlags (uint32_t flags) |
Set flags on this port. | |
uint32_t | getFlags () const |
Return flags set on this port. | |
void | setFlag (uint32_t flag, bool value) |
Set the on|off state of a given flag. | |
bool | getFlag (uint32_t flag) const |
Return the on|off state of a given flag. | |
void | setUniform () |
Set the uniform flag this port to true. | |
bool | isUniform () const |
Return the uniform flag on this port. | |
void | setEmitted () |
Set the emitted state on this port to true. | |
bool | isEmitted () const |
Return the emitted state of this port. | |
void | setBindInput () |
Set the bind input state on this port to true. | |
bool | isBindInput () const |
Return the emitted state of this port. | |
void | setMetadata (ShaderMetadataVecPtr metadata) |
Set the metadata vector. | |
ShaderMetadataVecPtr | getMetadata () |
Get the metadata vector. | |
const ShaderMetadataVecPtr & | getMetadata () const |
Get the metadata vector. | |
Protected Attributes | |
ShaderInputVec | _connections |
Protected Attributes inherited from ShaderPort | |
ShaderNode * | _node |
TypeDesc | _type |
string | _name |
string | _path |
string | _semantic |
string | _variable |
ValuePtr | _value |
string | _unit |
string | _colorspace |
string | _geomprop |
ShaderMetadataVecPtr | _metadata |
uint32_t | _flags |
Friends | |
class | ShaderInput |
An output on a ShaderNode.