6#ifndef MATERIALX_GLSLSHADERGENERATOR_H
7#define MATERIALX_GLSLSHADERGENERATOR_H
16MATERIALX_NAMESPACE_BEGIN
18using GlslShaderGeneratorPtr = shared_ptr<class GlslShaderGenerator>;
34 const string&
getTarget()
const override {
return TARGET; }
37 virtual const string&
getVersion()
const {
return VERSION; }
41 bool assignValue =
true)
const override;
48 virtual string getVertexDataPrefix(
const VariableBlock& vertexData)
const;
73 virtual bool requiresLighting(
const ShaderGraph& graph)
const;
84 static void toVec4(
const TypeDesc* type,
string& variable);
96 bool isEditable(
const ShaderInput& input)
const override;
113 static const string TO_SPACE;
114 static const string FROM_SPACE;
115 static const string WORLD;
116 static const string OBJECT;
117 static const string MODEL;
118 static const string INDEX;
119 static const string GEOMPROP;
122MATERIALX_NAMESPACE_END
shared_ptr< Element > ElementPtr
A shared pointer to an Element.
Definition: Element.h:31
Hardware shader generator base class.
shared_ptr< class HwResourceBindingContext > HwResourceBindingContextPtr
Shared pointer to a HwResourceBindingContext.
Definition: HwShaderGenerator.h:234
Macros for declaring imported and exported symbols.
shared_ptr< Shader > ShaderPtr
Shared pointer to a Shader.
Definition: Library.h:34
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
shared_ptr< ShaderGenerator > ShaderGeneratorPtr
Shared pointer to a ShaderGenerator.
Definition: Library.h:38
A context class for shader generation.
Definition: GenContext.h:31
Base class for common GLSL node implementations.
Definition: GlslShaderGenerator.h:92
static const string SPACE
Internal string constants.
Definition: GlslShaderGenerator.h:112
Base class for GLSL (OpenGL Shading Language) code generation.
Definition: GlslShaderGenerator.h:23
const string & getTarget() const override
Return a unique identifier for the target this generator is for.
Definition: GlslShaderGenerator.h:34
virtual const string & getVersion() const
Return the version string for the GLSL version this generator is for.
Definition: GlslShaderGenerator.h:37
vector< ShaderNodePtr > _lightSamplingNodes
Nodes used internally for light sampling.
Definition: GlslShaderGenerator.h:87
static const string TARGET
Unique identifier for this generator target.
Definition: GlslShaderGenerator.h:52
static const string VERSION
Version string for the generator target.
Definition: GlslShaderGenerator.h:55
Base class for shader generators targeting HW rendering.
Definition: HwShaderGenerator.h:286
A node definition element within a Document.
Definition: Definition.h:82
virtual ShaderNodeImplPtr getImplementation(const NodeDef &nodedef, GenContext &context) const
Return a registered shader node implementation for the given nodedef.
Definition: ShaderGenerator.cpp:284
virtual void emitVariableDeclaration(const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const
Emit definition of a single shader variable.
Definition: ShaderGenerator.cpp:166
virtual const string & getTarget() const
Return the name of the target this generator is for.
Definition: ShaderGenerator.h:37
virtual ShaderPtr generate(const string &, ElementPtr, GenContext &) const
Generate a shader starting from the given element, translating the element and all dependencies upstr...
Definition: ShaderGenerator.h:44
Class representing a graph (DAG) for shader generation.
Definition: ShaderGraph.h:44
Class handling the shader generation implementation for a node.
Definition: ShaderNodeImpl.h:31
An input or output port on a ShaderNode.
Definition: ShaderNode.h:123
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:132
A type descriptor for MaterialX data types.
Definition: TypeDesc.h:28
A block of variables in a shader stage.
Definition: ShaderStage.h:61