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MaterialX 1.39.1
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- s -
- saveImage() : ImageHandler, ImageLoader, StbImageLoader
- ScopedSetClosureParams() : ScopedSetClosureParams
- ScopedSetVariableName() : ScopedSetVariableName
- setActiveLook() : LookGroup
- setAlbedoTable() : LightHandler
- setApplicationVariableHandler() : GenContext
- setAttribute() : Element, Shader
- setAttrName() : AttributeDef
- setAverageImages() : TextureBaker< Renderer, ShaderGen >
- setBakedGeomInfoName() : TextureBaker< Renderer, ShaderGen >
- setBakedGraphName() : TextureBaker< Renderer, ShaderGen >
- setBindInput() : ShaderPort
- setCamera() : ShaderRenderer
- setCategory() : Element
- setChildIndex() : Element
- setClassification() : ShaderNode
- setClosureParams() : ClosureContext
- setCollection() : GeomElement, PropertyAssign
- setCollectionString() : GeomElement, PropertyAssign
- setColorManagementConfig() : Document
- setColorManagementSystem() : Document, ShaderGenerator
- setColorSpace() : Element, ShaderPort, TextureBaker< Renderer, ShaderGen >
- setConnectedInterfaceName() : Input
- setConnectedNode() : Node, PortElement
- setConnectedNodeName() : Node
- setConnectedOutput() : InterfaceElement, PortElement
- setContainsElements() : Backdrop
- setContainsString() : Backdrop
- setContext() : TypeDef
- setCurrentPath() : FilePath
- setData() : TypedValue< T >
- setDefaultGeomPropString() : Input
- setDefaultVersion() : InterfaceElement
- setDirectLighting() : LightHandler
- setDistanceUnit() : TextureBaker< Renderer, ShaderGen >
- setDocString() : Element
- setDocument() : ShaderMaterial
- setElement() : ShaderMaterial
- setElements() : AttributeDef
- setEmitted() : ShaderPort
- setEncodeSrgb() : GLFramebuffer
- setEnvIrradianceMap() : LightHandler
- setEnvLightIntensity() : LightHandler
- setEnvPrefilteredMap() : LightHandler
- setEnvRadianceMap() : LightHandler
- setEnvSampleCount() : LightHandler
- setEnvShaderParameterOverrides() : OslRenderer
- setExcludeGeom() : Collection
- setExclusive() : MaterialAssign
- setExportable() : AttributeDef
- setExtension() : TextureBaker< Renderer, ShaderGen >
- setFaceCount() : MeshPartition
- setFile() : Implementation
- setFilenameResolver() : ImageHandler
- setFilenameSubstitution() : StringResolver
- setFilenameTemplateVarOverride() : TextureBaker< Renderer, ShaderGen >
- setFilePrefix() : Element, StringResolver
- setFlag() : ShaderPort
- setFlags() : ShaderPort
- setFloatFormat() : Value
- setFloatPrecision() : Value
- setFunction() : Implementation
- setFunctionName() : ShaderGenerator, ShaderStage
- setGeom() : GeomElement, PropertyAssign
- setGeometryHandler() : ShaderRenderer
- setGeomNameSubstitution() : StringResolver
- setGeomPrefix() : Element, StringResolver
- setGeomProp() : GeomPropDef, ShaderPort
- setGeomPropValue() : GeomInfo
- setHashImageNames() : TextureBaker< Renderer, ShaderGen >
- setHeight() : Backdrop
- setImageHandler() : ShaderRenderer
- setImplementationName() : ValueElement
- setIncludeCollection() : Collection
- setIncludeCollections() : Collection
- setIncludeCollectionString() : Collection
- setIncludeGeom() : Collection
- setIndex() : GeomPropDef
- setIndirectLighting() : LightHandler
- setInheritsFrom() : Element
- setInheritString() : Element
- setInputValue() : InterfaceElement
- setInstance() : VariableBlock
- setInterfaceName() : ValueElement
- setIsUniform() : ValueElement
- setLightHandler() : ShaderRenderer
- setLightSources() : LightHandler
- setLightTransform() : LightHandler
- setLooks() : LookGroup
- setMaterial() : MaterialAssign
- setMaterialNode() : ShaderMaterial
- setMaximumBounds() : Mesh
- setMetadata() : ShaderNode, ShaderPort
- setMinimumBounds() : Mesh
- setName() : Element, MeshPartition, ShaderPort, VariableBlock
- setNamespace() : Element
- setNodeDef() : Implementation, NodeGraph
- setNodeDefString() : InterfaceElement
- setNodeGraph() : Implementation
- setNodeGraphString() : PortElement
- setNodeGroup() : NodeDef
- setNodeName() : PortElement
- setNodeString() : NodeDef
- setOptimizeConstants() : TextureBaker< Renderer, ShaderGen >
- setOslCompilerExecutable() : OslRenderer
- setOslIncludePath() : OslRenderer
- setOslOutputFilePath() : OslRenderer
- setOslShaderName() : OslRenderer
- setOslShaderOutput() : OslRenderer
- setOslTestRenderExecutable() : OslRenderer
- setOslTestRenderSceneTemplateFile() : OslRenderer
- setOslTestShadeExecutable() : OslRenderer
- setOslUtilityOSOPath() : OslRenderer
- setOutputImagePath() : TextureBaker< Renderer, ShaderGen >
- setOutputStream() : TextureBaker< Renderer, ShaderGen >
- setOutputString() : PortElement
- setPath() : ShaderPort
- setProjectionMatrix() : Camera
- setProperties() : ImageSamplingProperties
- setProperty() : PropertyAssign
- setPropertySet() : PropertySetAssign
- setPropertySetString() : PropertySetAssign
- setPropertyValue() : PropertySet
- setPruneSubgraph() : GraphIterator
- setPruneSubtree() : TreeIterator
- setRaysPerPixelLit() : OslRenderer
- setRaysPerPixelUnlit() : OslRenderer
- setRefractionTwoSided() : LightHandler
- setResourceBuffer() : Image
- setResourceBufferDeallocator() : Image
- setResourceId() : Image
- setScreenColor() : GlslRenderer
- setSearchPath() : ImageHandler
- setSemantic() : ShaderPort, TypeDef
- setShaderParameterOverrides() : OslRenderer
- setSize() : GlslRenderer, OslRenderer, ShaderRenderer
- setSourceCode() : Shader, ShaderStage
- setSourceUri() : Element, Mesh
- setSpace() : GeomPropDef
- setSphereCenter() : Mesh
- setSphereRadius() : Mesh
- setStages() : GlslProgram
- setStride() : MeshStream
- setSuffix() : ClosureContext
- setTarget() : InterfaceElement
- setTexelColor() : Image
- setTextureFilenameTemplate() : TextureBaker< Renderer, ShaderGen >
- setTextureSpaceMax() : TextureBaker< Renderer, ShaderGen >
- setTextureSpaceMin() : TextureBaker< Renderer, ShaderGen >
- setTokenValue() : GeomInfo, InterfaceElement
- setType() : ShaderPort, TypedElement
- setTypedAttribute() : Element
- setUdim() : ShaderMaterial
- setUdimString() : StringResolver
- setUniform() : ShaderPort
- setUniformColor() : Image
- setUnit() : ShaderPort, ValueElement
- setUnitConverterRegistry() : UnitSystem
- setUnitSystem() : ShaderGenerator
- setUnitType() : UnitDef, ValueElement
- setupUnitSystem() : TextureBaker< Renderer, ShaderGen >
- setUsePrefilteredMap() : LightHandler
- setUvTileString() : StringResolver
- setValue() : AttributeDef, ShaderPort, ValueElement
- setValues() : HwImageNode, ShaderNodeImpl
- setValueString() : AttributeDef, ValueElement
- setVariable() : ShaderPort
- setVariableNames() : ShaderGraph
- setVariantSetString() : VariantAssign
- setVariantString() : VariantAssign
- setVersionIntegers() : InterfaceElement
- setVersionString() : InterfaceElement
- setVertexCount() : Mesh
- setViewerCollection() : Visibility
- setViewerGeom() : Visibility
- setViewMatrix() : Camera
- setViewportSize() : Camera
- setVisibilityType() : Visibility
- setVisible() : Visibility
- setWidth() : Backdrop
- setWorldMatrix() : Camera
- shadeOSL() : OslRenderer
- Shader() : Shader
- ShaderGenerator() : ShaderGenerator
- ShaderGraph() : ShaderGraph
- ShaderNode() : ShaderNode
- ShaderNodeImpl() : ShaderNodeImpl
- ShaderPort() : ShaderPort
- ShaderStage() : ShaderStage
- size() : FilePath, FileSearchPath, VariableBlock
- splitByLuminance() : Image
- splitByUdims() : Mesh
- srgbToLinear() : Color3
- startTimer() : ScopedTimer
- supportedExtensions() : GeometryHandler, GeometryLoader, ImageHandler, ImageLoader
- supportsTransform() : ColorManagementSystem, UnitSystem
- Syntax() : Syntax