MaterialX 1.39.1
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OslRenderer Class Reference

Helper class for rendering generated OSL code to produce images. More...

#include <OslRenderer.h>

Inheritance diagram for OslRenderer:
ShaderRenderer

Public Member Functions

virtual ~OslRenderer ()
 Destructor.
 
Setup
void initialize (RenderContextHandle renderContextHandle=nullptr) override
 Internal initialization required for program validation and rendering. More...
 
Rendering
void createProgram (ShaderPtr shader) override
 Create OSL program based on an input shader. More...
 
void createProgram (const StageMap &stages) override
 Create OSL program based on shader stage source code. More...
 
void validateInputs () override
 Validate inputs for the compiled OSL program. More...
 
void setSize (unsigned int width, unsigned int height) override
 Set the size for rendered image. More...
 
void render () override
 Render OSL program to disk. More...
 
Utilities
ImagePtr captureImage (ImagePtr image=nullptr) override
 Capture the current rendered output as an image. More...
 
Compilation settings
void setOslCompilerExecutable (const FilePath &executableFilePath)
 Set the path to the OSL executable. More...
 
void setOslIncludePath (const FileSearchPath &dirPath)
 Set the search locations for OSL include files. More...
 
void setOslOutputFilePath (const FilePath &dirPath)
 Set the location where compiled OSL files will reside. More...
 
void setShaderParameterOverrides (const StringVec &parameterOverrides)
 Set shader parameter strings to be added to the scene XML file. More...
 
void setEnvShaderParameterOverrides (const StringVec &parameterOverrides)
 Set shader parameter strings to be added to the scene XML file. More...
 
void setOslShaderOutput (const string &outputName, const string &outputType)
 Set the OSL shader output. More...
 
void setOslTestShadeExecutable (const FilePath &executableFilePath)
 Set the path to the OSL shading tester. More...
 
void setOslTestRenderExecutable (const FilePath &executableFilePath)
 Set the path to the OSL rendering tester. More...
 
void setOslTestRenderSceneTemplateFile (const FilePath &templateFilePath)
 Set the XML scene file to use for testrender. More...
 
void setOslShaderName (const string &shaderName)
 Set the name of the shader to be used for the input XML scene file. More...
 
void setOslUtilityOSOPath (const FilePath &dirPath)
 Set the search path for dependent shaders (.oso files) which are used when rendering with testrender. More...
 
void useTestRender (bool useTestRender)
 Used to toggle to either use testrender or testshade during render validation By default testshade is used. More...
 
void setRaysPerPixelLit (int rays)
 Set the number of rays per pixel to be used for lit surfaces.
 
void setRaysPerPixelUnlit (int rays)
 Set the number of rays per pixel to be used for unlit surfaces.
 
void compileOSL (const FilePath &oslFilePath)
 Compile OSL code stored in a file. More...
 
- Public Member Functions inherited from ShaderRenderer
void setCamera (CameraPtr camera)
 Set the camera.
 
CameraPtr getCamera () const
 Return the camera.
 
void setImageHandler (ImageHandlerPtr imageHandler)
 Set the image handler used by this renderer for image I/O.
 
ImageHandlerPtr getImageHandler () const
 Return the image handler.
 
void setLightHandler (LightHandlerPtr lightHandler)
 Set the light handler used by this renderer for light bindings.
 
LightHandlerPtr getLightHandler () const
 Return the light handler.
 
void setGeometryHandler (GeometryHandlerPtr geometryHandler)
 Set the geometry handler.
 
GeometryHandlerPtr getGeometryHandler () const
 Return the geometry handler.
 
virtual void updateUniform (const string &name, ConstValuePtr value)
 Update the program with value of the uniform. More...
 

Static Public Member Functions

static OslRendererPtr create (unsigned int width=512, unsigned int height=512, Image::BaseType baseType=Image::BaseType::UINT8)
 Create an OSL renderer instance.
 

Static Public Attributes

static string OSL_CLOSURE_COLOR_STRING
 Color closure OSL string.
 

Protected Member Functions

void shadeOSL (const FilePath &dirPath, const string &shaderName, const string &outputName)
 Shade using OSO input file. More...
 
void renderOSL (const FilePath &dirPath, const string &shaderName, const string &outputName)
 Render using OSO input file. More...
 
 OslRenderer (unsigned int width, unsigned int height, Image::BaseType baseType)
 Constructor.
 
- Protected Member Functions inherited from ShaderRenderer
 ShaderRenderer (unsigned int width, unsigned int height, Image::BaseType baseType, MatrixConvention matrixConvention=MatrixConvention::OpenGL)
 

Additional Inherited Members

- Public Types inherited from ShaderRenderer
enum class  MatrixConvention { OpenGL = 0 , Metal = 1 }
 Viewing API matrix conventions designation (default to OpenGL).
 
using StageMap = StringMap
 A map with name and source code for each shader stage.
 
- Protected Attributes inherited from ShaderRenderer
unsigned int _width
 
unsigned int _height
 
Image::BaseType _baseType
 
MatrixConvention _matrixConvention
 
CameraPtr _camera
 
ImageHandlerPtr _imageHandler
 
GeometryHandlerPtr _geometryHandler
 
LightHandlerPtr _lightHandler
 

Detailed Description

Helper class for rendering generated OSL code to produce images.

The main services provided are:

  • Source code validation: Use of "oslc" to compile and test output results
  • Introspection check: None at this time.
  • Binding: None at this time.
  • Render validation: Use of "testrender" to output rendered images. Assumes source compliation was success as it depends on the existence of corresponding .oso files.

Member Function Documentation

◆ captureImage()

ImagePtr captureImage ( ImagePtr  image = nullptr)
overridevirtual

Capture the current rendered output as an image.

Reimplemented from ShaderRenderer.

◆ compileOSL()

void compileOSL ( const FilePath oslFilePath)

Compile OSL code stored in a file.

Will throw an exception if an error occurs.

Parameters
oslFilePathOSL file path.

◆ createProgram() [1/2]

void createProgram ( const StageMap stages)
overridevirtual

Create OSL program based on shader stage source code.

Parameters
stagesMap of name and source code for the shader stages.

Reimplemented from ShaderRenderer.

◆ createProgram() [2/2]

void createProgram ( ShaderPtr  shader)
overridevirtual

Create OSL program based on an input shader.

A valid executable and include path must be specified before calling this method. setOslCompilerExecutable(), and setOslIncludePath().

Additionally setOslOutputFilePath() should be set to allow for output of .osl and .oso files to the appropriate path location to be used as input for render validation.

If render validation is not required, then the same temporary name will be used for all shaders validated using this method.

Parameters
shaderInput shader

Reimplemented from ShaderRenderer.

◆ initialize()

void initialize ( RenderContextHandle  renderContextHandle = nullptr)
overridevirtual

Internal initialization required for program validation and rendering.

An exception is thrown on failure. The exception will contain a list of initialization errors.

Reimplemented from ShaderRenderer.

◆ render()

void render ( )
overridevirtual

Render OSL program to disk.

This is done by using either "testshade" or "testrender". Currently only "testshade" is supported.

Usage of both executables requires compiled source (.oso) files as input. A shader output must be set before running this test via the setOslOutputName() method to ensure that the appropriate .oso files can be located.

Reimplemented from ShaderRenderer.

◆ renderOSL()

void renderOSL ( const FilePath dirPath,
const string &  shaderName,
const string &  outputName 
)
protected

Render using OSO input file.

Will throw an exception if an error occurs.

Parameters
dirPathPath to location containing input .oso file.
shaderNameName of OSL shader. A corresponding .oso file is assumed to exist in the output path folder.
outputNameName of OSL shader output to use.

◆ setEnvShaderParameterOverrides()

void setEnvShaderParameterOverrides ( const StringVec parameterOverrides)
inline

Set shader parameter strings to be added to the scene XML file.

These strings will set parameter overrides for the shader.

◆ setOslCompilerExecutable()

void setOslCompilerExecutable ( const FilePath executableFilePath)
inline

Set the path to the OSL executable.

Note that it is assumed that this references the location of the oslc executable.

Parameters
executableFilePathPath to OSL compiler executable

◆ setOslIncludePath()

void setOslIncludePath ( const FileSearchPath dirPath)
inline

Set the search locations for OSL include files.

Parameters
dirPathInclude path(s) for the OSL compiler. This should include the path to stdosl.h.

◆ setOslOutputFilePath()

void setOslOutputFilePath ( const FilePath dirPath)
inline

Set the location where compiled OSL files will reside.

Parameters
dirPathPath to output location

◆ setOslShaderName()

void setOslShaderName ( const string &  shaderName)
inline

Set the name of the shader to be used for the input XML scene file.

The value is used to replace the shader% token in the file.

Parameters
shaderNameName of shader

◆ setOslShaderOutput()

void setOslShaderOutput ( const string &  outputName,
const string &  outputType 
)
inline

Set the OSL shader output.

This is used during render validation if "testshade" or "testrender" is executed. For testrender this value is used to replace the shader_output% token in the input scene file.

Parameters
outputNameName of shader output
outputTypeThe MaterialX type of the output

◆ setOslTestRenderExecutable()

void setOslTestRenderExecutable ( const FilePath executableFilePath)
inline

Set the path to the OSL rendering tester.

Note that it is assumed that this references the location of the "testrender" executable.

Parameters
executableFilePathPath to OSL "testrender" executable

◆ setOslTestRenderSceneTemplateFile()

void setOslTestRenderSceneTemplateFile ( const FilePath templateFilePath)
inline

Set the XML scene file to use for testrender.

This is a template file with the following tokens for replacement:

  • shader% : which will be replaced with the name of the shader to use
  • shader_output% : which will be replace with the name of the shader output to use
    Parameters
    templateFilePathScene file name

◆ setOslTestShadeExecutable()

void setOslTestShadeExecutable ( const FilePath executableFilePath)
inline

Set the path to the OSL shading tester.

Note that it is assumed that this references the location of the "testshade" executable.

Parameters
executableFilePathPath to OSL "testshade" executable

◆ setOslUtilityOSOPath()

void setOslUtilityOSOPath ( const FilePath dirPath)
inline

Set the search path for dependent shaders (.oso files) which are used when rendering with testrender.

Parameters
dirPathPath to location containing .oso files.

◆ setShaderParameterOverrides()

void setShaderParameterOverrides ( const StringVec parameterOverrides)
inline

Set shader parameter strings to be added to the scene XML file.

These strings will set parameter overrides for the shader.

◆ setSize()

void setSize ( unsigned int  width,
unsigned int  height 
)
overridevirtual

Set the size for rendered image.

Reimplemented from ShaderRenderer.

◆ shadeOSL()

void shadeOSL ( const FilePath dirPath,
const string &  shaderName,
const string &  outputName 
)
protected

Shade using OSO input file.

Will throw an exception if an error occurs.

Parameters
dirPathPath to location containing input .oso file.
shaderNameName of OSL shader. A corresponding .oso file is assumed to exist in the output path folder.
outputNameName of OSL shader output to use.

◆ useTestRender()

void useTestRender ( bool  useTestRender)
inline

Used to toggle to either use testrender or testshade during render validation By default testshade is used.

Parameters
useTestRenderIndicate whether to use testrender.

◆ validateInputs()

void validateInputs ( )
overridevirtual

Validate inputs for the compiled OSL program.

Note: Currently no validation has been implemented.

Reimplemented from ShaderRenderer.


The documentation for this class was generated from the following file: