MaterialX 1.39.1
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Class that describes a sub-region of a mesh using vertex indexing. More...
#include <Mesh.h>
Public Member Functions | |
void | resize (size_t indexCount) |
Resize data to the given number of indices. | |
void | setName (const string &val) |
Set the name of this partition. | |
const string & | getName () const |
Return the name of this partition. | |
void | addSourceName (const string &val) |
Add a source name, representing a partition that was processed to generate this one. | |
const StringSet & | getSourceNames () const |
Return the vector of source names, representing all partitions that were processed to generate this one. | |
MeshIndexBuffer & | getIndices () |
Return indexing. | |
const MeshIndexBuffer & | getIndices () const |
Return indexing. | |
size_t | getFaceCount () const |
Return number of faces. | |
void | setFaceCount (size_t val) |
Set face count. | |
Static Public Member Functions | |
static MeshPartitionPtr | create () |
Create a new mesh partition. | |
Class that describes a sub-region of a mesh using vertex indexing.
Note that a face is considered to be a triangle.