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| OslShaderGenerator (TypeSystemPtr typeSystem) |
| | Constructor.
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| const string & | getTarget () const override |
| | Return a unique identifier for the target this generator is for.
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| ShaderPtr | generate (const string &name, ElementPtr element, GenContext &context) const override |
| | Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code.
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void | emitAllDependentFunctionCalls (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Add all function calls for a node, and all upstream nodes.
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| void | registerShaderMetadata (const DocumentPtr &doc, GenContext &context) const override |
| | Register metadata that should be exported to the generated shaders.
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virtual | ~ShaderGenerator () |
| | Destructor.
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virtual void | emitScopeBegin (ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
| | Start a new scope using the given bracket type.
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virtual void | emitScopeEnd (ShaderStage &stage, bool semicolon=false, bool newline=true) const |
| | End the current scope.
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virtual void | emitLineBegin (ShaderStage &stage) const |
| | Start a new line.
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virtual void | emitLineEnd (ShaderStage &stage, bool semicolon=true) const |
| | End the current line.
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virtual void | emitLineBreak (ShaderStage &stage) const |
| | Add a line break.
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virtual void | emitString (const string &str, ShaderStage &stage) const |
| | Add a string.
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virtual void | emitLine (const string &str, ShaderStage &stage, bool semicolon=true) const |
| | Add a single line of code, optionally appending a semicolon.
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virtual void | emitComment (const string &str, ShaderStage &stage) const |
| | Add a single line code comment.
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virtual void | emitBlock (const string &str, const FilePath &sourceFilename, GenContext &context, ShaderStage &stage) const |
| | Add a block of code.
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| virtual void | emitLibraryInclude (const FilePath &filename, GenContext &context, ShaderStage &stage) const |
| | Add the contents of a standard library include file if not already present.
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template<typename T> |
| void | emitValue (const T &value, ShaderStage &stage) const |
| | Add a value.
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virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Add the function definition for a single node.
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virtual void | emitFunctionDefinitionParameter (const ShaderPort *shaderPort, bool isOutput, GenContext &context, ShaderStage &stage) const |
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virtual void | emitFunctionDefinitions (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
| | Add all function definitions for a graph.
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virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Add the function call for a single node.
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virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope) const |
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| virtual void | emitFunctionCalls (const ShaderGraph &graph, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
| | Add all function calls for a graph.
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| virtual void | emitDependentFunctionCalls (const ShaderNode &node, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
| | Add function calls for nodes connected directly upstream from the given node.
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virtual void | emitFunctionBodyBegin (const ShaderNode &node, GenContext &context, ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
| | Emit code for starting a new function body.
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virtual void | emitFunctionBodyEnd (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit code for ending a function body.
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| virtual void | emitTypeDefinitions (GenContext &context, ShaderStage &stage) const |
| | Emit type definitions for all data types that needs it.
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| virtual void | emitInput (const ShaderInput *input, GenContext &context, ShaderStage &stage) const |
| | Emit the connected variable name for an input, or constant value if the port is not connected.
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virtual void | emitOutput (const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const |
| | Emit the output variable name for an output, optionally including it's type and default value assignment.
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| virtual void | emitVariableDeclarations (const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
| | Emit definitions for all shader variables in a block.
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| virtual void | emitVariableDeclaration (const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
| | Emit definition of a single shader variable.
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| virtual bool | nodeNeedsClosureData (const ShaderNode &) const |
| | Return true if the node needs the additional ClosureData added.
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| virtual string | getUpstreamResult (const ShaderInput *input, GenContext &context) const |
| | Return the result of an upstream connection or value for an input.
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const Syntax & | getSyntax () const |
| | Return the syntax object for the language used by the code generator.
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void | registerImplementation (const string &name, CreatorFunction< ShaderNodeImpl > creator) |
| | Register a shader node implementation for a given implementation element name.
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void | registerImplementation (const StringVec &nameVec, CreatorFunction< ShaderNodeImpl > creator) |
| | Register a shader node implementation for a given set of implementation element names.
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bool | implementationRegistered (const string &name) const |
| | Determine if a shader node implementation has been registered for a given implementation element name.
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| virtual ShaderNodeImplPtr | getImplementation (const NodeDef &nodedef, GenContext &context) const |
| | Return a registered shader node implementation for the given nodedef.
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void | setColorManagementSystem (ColorManagementSystemPtr colorManagementSystem) |
| | Sets the color management system.
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ColorManagementSystemPtr | getColorManagementSystem () const |
| | Returns the color management system.
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void | setUnitSystem (UnitSystemPtr unitSystem) |
| | Sets the unit system.
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UnitSystemPtr | getUnitSystem () const |
| | Returns the unit system.
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TypeSystemPtr | getTypeSystem () const |
| | Returns the type system.
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const StringMap & | getTokenSubstitutions () const |
| | Return the map of token substitutions used by the generator.
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virtual void | registerTypeDefs (const DocumentPtr &doc) |
| | Register type definitions from the document.
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virtual const string & | getLightDataTypevarString () const |
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virtual ShaderPtr | createShader (const string &name, ElementPtr element, GenContext &context) const |
| | Create and initialize a new OSL shader for shader generation.
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virtual void | emitLibraryIncludes (ShaderStage &stage, GenContext &context) const |
| | Emit include headers needed by the generated shader code.
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virtual void | emitShaderInputs (const VariableBlock &inputs, ShaderStage &stage) const |
| | Emit a block of shader inputs.
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virtual void | emitShaderOutputs (const VariableBlock &inputs, ShaderStage &stage) const |
| | Emit a block of shader outputs.
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virtual void | emitMetadata (const ShaderPort *port, ShaderStage &stage) const |
| | Emit metadata for a shader parameter.
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| ShaderGenerator (TypeSystemPtr typeSystem, SyntaxPtr syntax) |
| | Protected constructor.
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virtual ShaderStagePtr | createStage (const string &name, Shader &shader) const |
| | Create a new stage in a shader.
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void | setFunctionName (const string &functionName, ShaderStage &stage) const |
| | Set function name for a stage.
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void | replaceTokens (const StringMap &substitutions, ShaderStage &stage) const |
| | Replace tokens with identifiers according to the given substitutions map.
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| void | createVariables (ShaderGraphPtr graph, GenContext &context, Shader &shader) const |
| | Create shader variables (e.g.
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Base class for OSL (Open Shading Language) shader generators.
A generator for a specific OSL target should be derived from this class.