MaterialX 1.39.1
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Shader generator for MDL (Material Definition Language). More...
#include <MdlShaderGenerator.h>
Public Member Functions | |
const string & | getTarget () const override |
Return a unique identifier for the target this generator is for. More... | |
ShaderPtr | generate (const string &name, ElementPtr element, GenContext &context) const override |
Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code. More... | |
ShaderNodeImplPtr | getImplementation (const NodeDef &nodedef, GenContext &context) const override |
Return a registered shader node implementation given an implementation element. More... | |
string | getUpstreamResult (const ShaderInput *input, GenContext &context) const override |
Return the result of an upstream connection or value for an input. More... | |
void | emitMdlVersionNumber (GenContext &context, ShaderStage &stage) const |
Add the MDL file header containing the version number of the generated module.. | |
void | emitMdlVersionFilenameSuffix (GenContext &context, ShaderStage &stage) const |
Add the version number suffix appended to MDL modules that use versions. | |
const string & | getMdlVersionFilenameSuffix (GenContext &context) const |
Get the version number suffix appended to MDL modules that use versions. | |
Public Member Functions inherited from ShaderGenerator | |
virtual | ~ShaderGenerator () |
Destructor. | |
virtual const string & | getTarget () const |
Return the name of the target this generator is for. More... | |
virtual ShaderPtr | generate (const string &, ElementPtr, GenContext &) const |
Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code. More... | |
virtual void | emitScopeBegin (ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
Start a new scope using the given bracket type. | |
virtual void | emitScopeEnd (ShaderStage &stage, bool semicolon=false, bool newline=true) const |
End the current scope. | |
virtual void | emitLineBegin (ShaderStage &stage) const |
Start a new line. | |
virtual void | emitLineEnd (ShaderStage &stage, bool semicolon=true) const |
End the current line. | |
virtual void | emitLineBreak (ShaderStage &stage) const |
Add a line break. | |
virtual void | emitString (const string &str, ShaderStage &stage) const |
Add a string. | |
virtual void | emitLine (const string &str, ShaderStage &stage, bool semicolon=true) const |
Add a single line of code, optionally appending a semicolon. | |
virtual void | emitComment (const string &str, ShaderStage &stage) const |
Add a single line code comment. | |
virtual void | emitBlock (const string &str, const FilePath &sourceFilename, GenContext &context, ShaderStage &stage) const |
Add a block of code. | |
virtual void | emitLibraryInclude (const FilePath &filename, GenContext &context, ShaderStage &stage) const |
Add the contents of a standard library include file if not already present. More... | |
template<typename T > | |
void | emitValue (const T &value, ShaderStage &stage) const |
Add a value. | |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Add the function definition for a single node. | |
virtual void | emitFunctionDefinitions (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
Add all function definitions for a graph. | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Add the function call for a single node. More... | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope) const |
virtual void | emitFunctionCalls (const ShaderGraph &graph, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
Add all function calls for a graph. More... | |
virtual void | emitDependentFunctionCalls (const ShaderNode &node, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
Add function calls for nodes connected directly upstream from the given node. More... | |
virtual void | emitFunctionBodyBegin (const ShaderNode &node, GenContext &context, ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
Emit code for starting a new function body. More... | |
virtual void | emitFunctionBodyEnd (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit code for ending a function body. | |
virtual void | emitTypeDefinitions (GenContext &context, ShaderStage &stage) const |
Emit type definitions for all data types that needs it. | |
virtual void | emitInput (const ShaderInput *input, GenContext &context, ShaderStage &stage) const |
Emit the connected variable name for an input, or constant value if the port is not connected. | |
virtual void | emitOutput (const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const |
Emit the output variable name for an output, optionally including it's type and default value assignment. | |
virtual void | emitVariableDeclarations (const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
Emit definitions for all shader variables in a block. More... | |
virtual void | emitVariableDeclaration (const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
Emit definition of a single shader variable. More... | |
virtual void | getClosureContexts (const ShaderNode &node, vector< ClosureContext * > &cct) const |
Return the closure contexts defined for the given node. More... | |
virtual string | getUpstreamResult (const ShaderInput *input, GenContext &context) const |
Return the result of an upstream connection or value for an input. More... | |
const Syntax & | getSyntax () const |
Return the syntax object for the language used by the code generator. | |
void | registerImplementation (const string &name, CreatorFunction< ShaderNodeImpl > creator) |
Register a shader node implementation for a given implementation element name. | |
void | registerImplementation (const StringVec &nameVec, CreatorFunction< ShaderNodeImpl > creator) |
Register a shader node implementation for a given set of implementation element names. | |
bool | implementationRegistered (const string &name) const |
Determine if a shader node implementation has been registered for a given implementation element name. | |
virtual ShaderNodeImplPtr | getImplementation (const NodeDef &nodedef, GenContext &context) const |
Return a registered shader node implementation for the given nodedef. More... | |
void | setColorManagementSystem (ColorManagementSystemPtr colorManagementSystem) |
Sets the color management system. | |
ColorManagementSystemPtr | getColorManagementSystem () const |
Returns the color management system. | |
void | setUnitSystem (UnitSystemPtr unitSystem) |
Sets the unit system. | |
UnitSystemPtr | getUnitSystem () const |
Returns the unit system. | |
const StringMap & | getTokenSubstitutions () const |
Return the map of token substitutions used by the generator. | |
virtual void | registerShaderMetadata (const DocumentPtr &doc, GenContext &context) const |
Register metadata that should be exported to the generated shaders. More... | |
Static Public Member Functions | |
static ShaderGeneratorPtr | create () |
Protected Member Functions | |
ShaderPtr | createShader (const string &name, ElementPtr element, GenContext &context) const |
void | emitShaderInputs (const DocumentPtr doc, const VariableBlock &inputs, ShaderStage &stage) const |
Protected Member Functions inherited from ShaderGenerator | |
ShaderGenerator (SyntaxPtr syntax) | |
Protected constructor. | |
virtual ShaderStagePtr | createStage (const string &name, Shader &shader) const |
Create a new stage in a shader. | |
void | setFunctionName (const string &functionName, ShaderStage &stage) const |
Set function name for a stage. | |
void | replaceTokens (const StringMap &substitutions, ShaderStage &stage) const |
Replace tokens with identifiers according to the given substitutions map. | |
void | createVariables (ShaderGraphPtr graph, GenContext &context, Shader &shader) const |
Create shader variables (e.g. More... | |
Additional Inherited Members | |
Protected Attributes inherited from ShaderGenerator | |
SyntaxPtr | _syntax |
Factory< ShaderNodeImpl > | _implFactory |
ColorManagementSystemPtr | _colorManagementSystem |
UnitSystemPtr | _unitSystem |
StringMap | _tokenSubstitutions |
friend | ShaderGraph |
Static Protected Attributes inherited from ShaderGenerator | |
static const string | T_FILE_TRANSFORM_UV |
Shader generator for MDL (Material Definition Language).
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overridevirtual |
Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code.
Reimplemented from ShaderGenerator.
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overridevirtual |
Return a registered shader node implementation given an implementation element.
The element must be an Implementation or a NodeGraph acting as implementation.
Reimplemented from ShaderGenerator.
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inlineoverridevirtual |
Return a unique identifier for the target this generator is for.
Reimplemented from ShaderGenerator.
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overridevirtual |
Return the result of an upstream connection or value for an input.
Reimplemented from ShaderGenerator.