MaterialX 1.39.1
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LightShaderNodeGlsl Class Reference

LightShader node implementation for GLSL Used for all light shaders implemented in source code. More...

#include <LightShaderNodeGlsl.h>

Inheritance diagram for LightShaderNodeGlsl:
SourceCodeNode ShaderNodeImpl

Public Member Functions

const string & getTarget () const override
 Return an identifier for the target used by this implementation. More...
 
void initialize (const InterfaceElement &element, GenContext &context) override
 Initialize with the given implementation element. More...
 
void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 Create shader variables needed for the implementation of this node (e.g. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from SourceCodeNode
void initialize (const InterfaceElement &element, GenContext &context) override
 Initialize with the given implementation element. More...
 
void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual const string & getTarget () const
 Return an identifier for the target used by this implementation. More...
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 Initialize with the given implementation element. More...
 
const string & getName () const
 Return the name of this implementation.
 
size_t getHash () const
 Return a hash for this implementation. More...
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 Create shader variables needed for the implementation of this node (e.g. More...
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit the function call or inline source code for given node instance in the given context. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call.
 
virtual ShaderGraphgetGraph () const
 Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
 
virtual bool isEditable (const ShaderInput &) const
 Returns true if an input is editable by users. More...
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 Returns true if a graph input is accessible by users. More...
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 
- Static Public Member Functions inherited from SourceCodeNode
static ShaderNodeImplPtr create ()
 

Protected Attributes

VariableBlock _lightUniforms
 
- Protected Attributes inherited from SourceCodeNode
bool _inlined
 
string _functionName
 
string _functionSource
 
FilePath _sourceFilename
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 

Additional Inherited Members

- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor.
 

Detailed Description

LightShader node implementation for GLSL Used for all light shaders implemented in source code.

Member Function Documentation

◆ createVariables()

void createVariables ( const ShaderNode node,
GenContext context,
Shader shader 
) const
overridevirtual

Create shader variables needed for the implementation of this node (e.g.

uniforms, inputs and outputs). Used if the node requires input data from the application.

Reimplemented from ShaderNodeImpl.

◆ emitFunctionCall()

void emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from SourceCodeNode.

◆ getTarget()

const string & getTarget ( ) const
overridevirtual

Return an identifier for the target used by this implementation.

By default an empty string is returned, representing all targets. Only override this method if your derived node implementation class is for a specific target.

Reimplemented from ShaderNodeImpl.

◆ initialize()

void initialize ( const InterfaceElement element,
GenContext context 
)
overridevirtual

Initialize with the given implementation element.

Initialization must set the name and hash for the implementation, as well as any other data needed to emit code for the node.

Reimplemented from SourceCodeNode.


The documentation for this class was generated from the following file: