MaterialX 1.39.1
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LightShaderNodeGlsl.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_LIGHTSHADERNODEGLSL_H
7#define MATERIALX_LIGHTSHADERNODEGLSL_H
8
10#include <MaterialXGenShader/Nodes/SourceCodeNode.h>
11
12MATERIALX_NAMESPACE_BEGIN
13
16class MX_GENGLSL_API LightShaderNodeGlsl : public SourceCodeNode
17{
18 public:
20
21 static ShaderNodeImplPtr create();
22
23 const string& getTarget() const override;
24
25 void initialize(const InterfaceElement& element, GenContext& context) override;
26
27 void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
28
29 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
30
31 protected:
32 VariableBlock _lightUniforms;
33};
34
35MATERIALX_NAMESPACE_END
36
37#endif
GLSL shader generator.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
A context class for shader generation.
Definition: GenContext.h:31
The base class for interface elements such as Node, NodeDef, and NodeGraph.
Definition: Interface.h:312
LightShader node implementation for GLSL Used for all light shaders implemented in source code.
Definition: LightShaderNodeGlsl.h:17
const string & getTarget() const override
Return an identifier for the target used by this implementation.
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
void initialize(const InterfaceElement &element, GenContext &context) override
Initialize with the given implementation element.
void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
Class containing all data needed during shader generation.
Definition: Shader.h:33
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139
Implemention for a node using data-driven static source code.
Definition: SourceCodeNode.h:20
A block of variables in a shader stage.
Definition: ShaderStage.h:61