MaterialX 1.38.9
Loading...
Searching...
No Matches
GeomPropValueNodeGlslAsUniform Class Reference

GeomPropValue node non-implementation for GLSL. More...

#include <GeomPropValueNodeGlsl.h>

Inheritance diagram for GeomPropValueNodeGlslAsUniform:
GlslImplementation HwImplementation ShaderNodeImpl

Public Member Functions

void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 Create shader variables needed for the implementation of this node (e.g. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from GlslImplementation
const string & getTarget () const override
 Return an identifier for the target used by this implementation. More...
 
- Public Member Functions inherited from HwImplementation
bool isEditable (const ShaderInput &input) const override
 Returns true if an input is editable by users. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual const string & getTarget () const
 Return an identifier for the target used by this implementation. More...
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 Initialize with the given implementation element. More...
 
const string & getName () const
 Return the name of this implementation.
 
size_t getHash () const
 Return a hash for this implementation. More...
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 Create shader variables needed for the implementation of this node (e.g. More...
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit the function call or inline source code for given node instance in the given context. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call.
 
virtual ShaderGraphgetGraph () const
 Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
 
virtual bool isEditable (const ShaderInput &) const
 Returns true if an input is editable by users. More...
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 Returns true if a graph input is accessible by users. More...
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 

Additional Inherited Members

- Protected Types inherited from HwImplementation
enum  Space { MODEL_SPACE = 0 , OBJECT_SPACE = 1 , WORLD_SPACE = 2 }
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor.
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 
- Static Protected Attributes inherited from HwImplementation
static const string SPACE = "space"
 Internal string constants.
 
static const string INDEX = "index"
 
static const string GEOMPROP = "geomprop"
 

Detailed Description

GeomPropValue node non-implementation for GLSL.

Member Function Documentation

◆ createVariables()

void createVariables ( const ShaderNode node,
GenContext context,
Shader shader 
) const
overridevirtual

Create shader variables needed for the implementation of this node (e.g.

uniforms, inputs and outputs). Used if the node requires input data from the application.

Reimplemented from ShaderNodeImpl.

◆ emitFunctionCall()

void emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from ShaderNodeImpl.


The documentation for this class was generated from the following files: