6#ifndef MATERIALX_SHADERNODE_H
7#define MATERIALX_SHADERNODE_H
20MATERIALX_NAMESPACE_BEGIN
40struct MX_GENSHADER_API ShaderMetadata
52using ShaderMetadataVec = vector<ShaderMetadata>;
53using ShaderMetadataVecPtr = shared_ptr<ShaderMetadataVec>;
61 static const string USER_DATA_NAME;
68 if (_entryIndex.count(name) == 0)
70 _entryIndex[name] = _entries.size();
71 _entries.emplace_back(name, type, value);
79 auto it = _entryIndex.find(name);
80 return it != _entryIndex.end() ? &_entries[it->second] :
nullptr;
87 auto it = _entryIndex.find(name);
88 return it != _entryIndex.end() ? &_entries[it->second] :
nullptr;
105 vector<ShaderMetadata> _entries;
106 std::unordered_map<string, size_t> _entryIndex;
109using ShaderMetadataRegistryPtr = shared_ptr<ShaderMetadataRegistry>;
115 static const uint32_t UNIFORM = 1u << 0;
116 static const uint32_t EMITTED = 1u << 1;
117 static const uint32_t BIND_INPUT = 1u << 2;
118 static const uint32_t AUTHORED_VALUE = 1u << 3;
123class MX_GENSHADER_API
ShaderPort :
public std::enable_shared_from_this<ShaderPort>
132 return shared_from_this();
148 void setName(
const string& name) { _name = name; }
151 const string&
getName()
const {
return _name; }
163 void setSemantic(
const string& semantic) { _semantic = semantic; }
172 setFlag(ShaderPortFlag::AUTHORED_VALUE, authoredValue);
188 void setUnit(
const string& unit) { _unit = unit; }
191 const string&
getUnit()
const {
return _unit; }
195 void setGeomProp(
const string& geomprop) { _geomprop = geomprop; }
201 void setPath(
const string& path) { _path = path; }
204 const string&
getPath()
const {
return _path; }
215 _flags = value ? (_flags | flag) : (_flags & ~flag);
221 return ((_flags & flag) != 0);
228 bool isUniform()
const {
return (_flags & ShaderPortFlag::UNIFORM) != 0; }
234 bool isEmitted()
const {
return (_flags & ShaderPortFlag::EMITTED) != 0; }
240 bool isBindInput()
const {
return (_flags & ShaderPortFlag::BIND_INPUT) != 0; }
243 bool hasAuthoredValue()
const {
return (_flags & ShaderPortFlag::AUTHORED_VALUE) != 0; }
246 void setMetadata(ShaderMetadataVecPtr metadata) { _metadata = metadata; }
252 const ShaderMetadataVecPtr&
getMetadata()
const {
return _metadata; }
265 ShaderMetadataVecPtr _metadata;
295 ShaderOutput* _connection;
297 friend class ShaderOutput;
322 friend class ShaderInput;
337 static const uint32_t TEXTURE = 1 << 0;
346 static const uint32_t
BSDF = 1 << 7;
349 static const uint32_t
EDF = 1 << 10;
350 static const uint32_t
VDF = 1 << 11;
351 static const uint32_t
LAYER = 1 << 12;
352 static const uint32_t
MIX = 1 << 13;
356 static const uint32_t
LIGHT = 1 << 16;
357 static const uint32_t
UNLIT = 1 << 17;
362 static const uint32_t
DOT = 1 << 21;
367 static const string CONSTANT;
368 static const string DOT;
369 static const string IMAGE;
370 static const string SURFACESHADER;
371 static const string BACKSURFACESHADER;
372 static const string BSDF_R;
373 static const string BSDF_T;
374 static const string TEXTURE2D_GROUPNAME;
375 static const string TEXTURE3D_GROUPNAME;
376 static const string PROCEDURAL2D_GROUPNAME;
377 static const string PROCEDURAL3D_GROUPNAME;
378 static const string GEOMETRIC_GROUPNAME;
390 unsigned int classification = Classification::TEXTURE);
413 return _classification;
419 _classification |= c;
425 return (_classification & c) == c;
457 size_t numOutputs()
const {
return _outputOrder.size(); }
461 ShaderOutput* getOutput(
size_t index = 0) {
return _outputOrder[index]; }
462 const ShaderInput* getInput(
size_t index)
const {
return _inputOrder[index]; }
463 const ShaderOutput* getOutput(
size_t index = 0)
const {
return _outputOrder[index]; }
469 const ShaderOutput* getOutput(
const string& name)
const;
472 const vector<ShaderInput*>&
getInputs()
const {
return _inputOrder; }
473 const vector<ShaderOutput*>& getOutputs()
const {
return _outputOrder; }
476 void setMetadata(ShaderMetadataVecPtr metadata) { _metadata = metadata; }
482 const ShaderMetadataVecPtr&
getMetadata()
const {
return _metadata; }
489 return (!_impl || _impl->isEditable(input));
497 return (!_impl || _impl->isEditable(input));
504 const ShaderGraph* _parent;
507 uint32_t _classification;
509 std::unordered_map<string, ShaderInputPtr> _inputMap;
510 vector<ShaderInput*> _inputOrder;
512 std::unordered_map<string, ShaderOutputPtr> _outputMap;
513 vector<ShaderOutput*> _outputOrder;
516 ShaderMetadataVecPtr _metadata;
518 friend class ShaderGraph;
521MATERIALX_NAMESPACE_END
User data base class for shader generation.
Macros for declaring imported and exported symbols.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition Library.h:39
ShaderOutput ShaderGraphInputSocket
An internal input socket in a shader graph, used for connecting internal nodes to the outside.
Definition ShaderGraph.h:33
shared_ptr< class ShaderPort > ShaderPortPtr
Shared pointer to a ShaderPort.
Definition ShaderNode.h:29
shared_ptr< class ShaderOutput > ShaderOutputPtr
Shared pointer to a ShaderOutput.
Definition ShaderNode.h:33
shared_ptr< class ShaderNode > ShaderNodePtr
Shared pointer to a ShaderNode.
Definition ShaderNode.h:35
vector< ShaderInput * > ShaderInputVec
A vector of ShaderInput pointers.
Definition ShaderNode.h:37
shared_ptr< class ShaderInput > ShaderInputPtr
Shared pointer to a ShaderInput.
Definition ShaderNode.h:31
Base class for shader node implementations.
Type descriptor for a MaterialX data type.
shared_ptr< Value > ValuePtr
A shared pointer to a Value.
Definition Value.h:30
A context class for shader generation.
Definition GenContext.h:30
A node definition element within a Document.
Definition Definition.h:82
A node element within a NodeGraph or Document.
Definition Node.h:53
Class representing a graph (DAG) for shader generation.
Definition ShaderGraph.h:45
Flags for classifying nodes into different categories.
Definition ShaderNode.h:334
static const uint32_t EDF
A transmission BSDF node.
Definition ShaderNode.h:349
static const uint32_t CONDITIONAL
A file texture node.
Definition ShaderNode.h:343
static const uint32_t SAMPLE3D
Can be sampled in 2D (uv space)
Definition ShaderNode.h:360
static const uint32_t VOLUME
A surface shader node.
Definition ShaderNode.h:355
static const uint32_t GEOMETRIC
Can be sampled in 3D (position)
Definition ShaderNode.h:361
static const uint32_t MIX
A node for vertical layering of other closure nodes.
Definition ShaderNode.h:352
static const uint32_t CONSTANT
A conditional node.
Definition ShaderNode.h:344
static const uint32_t SHADER
Any node that represents light integration.
Definition ShaderNode.h:339
static const uint32_t FILETEXTURE
Any node that outputs a material.
Definition ShaderNode.h:342
static const uint32_t DOT
Geometric input.
Definition ShaderNode.h:362
static const uint32_t BSDF
A constant node.
Definition ShaderNode.h:346
static const uint32_t SURFACE
A node for mixing of other closure nodes.
Definition ShaderNode.h:354
static const uint32_t LIGHT
A volume shader node.
Definition ShaderNode.h:356
static const uint32_t VDF
A EDF node.
Definition ShaderNode.h:350
static const uint32_t SAMPLE2D
An unlit surface shader node.
Definition ShaderNode.h:359
static const uint32_t LAYER
A VDF node.
Definition ShaderNode.h:351
static const uint32_t MATERIAL
Any node that outputs a shader.
Definition ShaderNode.h:340
static const uint32_t BSDF_R
A BSDF node.
Definition ShaderNode.h:347
static const uint32_t BSDF_T
A reflection BSDF node.
Definition ShaderNode.h:348
static const uint32_t CLOSURE
Any node that outputs floats, colors, vectors, etc.
Definition ShaderNode.h:338
static const uint32_t UNLIT
A light shader node.
Definition ShaderNode.h:357
Class representing a node in the shader generation DAG.
Definition ShaderNode.h:328
ShaderInput * getInput(const string &name)
Get inputs/outputs by name.
bool isEditable(const ShaderInput &input) const
Returns true if an input is editable by users.
Definition ShaderNode.h:487
ShaderInput * getInput(size_t index)
Get inputs/outputs by index.
Definition ShaderNode.h:460
const ShaderGraph * getParent() const
Return the parent graph that owns this node.
Definition ShaderNode.h:398
const vector< ShaderInput * > & getInputs() const
Get vector of inputs/outputs.
Definition ShaderNode.h:472
const string & getName() const
Return the name of this node.
Definition ShaderNode.h:429
ShaderInput * addInput(const string &name, TypeDesc type)
Add inputs/outputs.
void setMetadata(ShaderMetadataVecPtr metadata)
Set the metadata vector.
Definition ShaderNode.h:476
static ShaderNodePtr create(const ShaderGraph *parent, const string &name, const NodeDef &nodeDef, GenContext &context)
Create a new node from a nodedef.
bool hasClassification(uint32_t c) const
Return true if this node matches the given classification.
Definition ShaderNode.h:423
void addClassification(uint32_t c)
Add classification bits to this node.
Definition ShaderNode.h:417
const ShaderMetadataVecPtr & getMetadata() const
Get the metadata vector.
Definition ShaderNode.h:482
void initialize(const Node &node, const NodeDef &nodeDef, GenContext &context)
Initialize this shader node with all required data from the given node and nodedef.
ShaderMetadataVecPtr getMetadata()
Get the metadata vector.
Definition ShaderNode.h:479
const string & getUniqueId() const
Return the unique identifier for this node, used as its key in the parent graph's node map.
Definition ShaderNode.h:436
virtual bool isAGraph() const
Return true if this node is a graph.
Definition ShaderNode.h:393
static ShaderNodePtr create(const ShaderGraph *parent, const string &name, ShaderNodeImplPtr impl, unsigned int classification=Classification::TEXTURE)
Create a new node from a node implementation.
uint32_t getClassification() const
Get classification bits set for this node.
Definition ShaderNode.h:411
void setClassification(uint32_t c)
Set classification bits for this node, replacing any previous set bits.
Definition ShaderNode.h:405
void createMetadata(const NodeDef &nodeDef, GenContext &context)
Create metadata from the nodedef according to registered metadata.
const ShaderNodeImpl & getImplementation() const
Return the implementation used for this node.
Definition ShaderNode.h:442
ShaderNode(const ShaderGraph *parent, const string &name)
Constructor.
bool isEditable(const ShaderGraphInputSocket &input) const
Returns true if a graph input is accessible by users.
Definition ShaderNode.h:495
size_t numInputs() const
Get number of inputs/outputs.
Definition ShaderNode.h:456
Class handling the shader generation implementation for a node.
Definition ShaderNodeImpl.h:32
An output on a ShaderNode.
Definition ShaderNode.h:303
void makeConnection(ShaderInput *dst)
Make a connection from this output to the given input.
void breakConnection(ShaderInput *dst)
Break a connection from this output to the given input.
void breakConnections()
Break all connections from this output.
const ShaderInputVec & getConnections() const
Return a set of connections to downstream node inputs, empty if not connected.
Definition ShaderNode.h:309
Flags set on shader ports.
Definition ShaderNode.h:113
An input or output port on a ShaderNode.
Definition ShaderNode.h:124
ShaderNode * getNode()
Return the node this port belongs to.
Definition ShaderNode.h:136
ValuePtr getValue() const
Return the value set on this port.
Definition ShaderNode.h:176
void setFlag(uint32_t flag, bool value)
Set the on|off state of a given flag.
Definition ShaderNode.h:213
bool isBindInput() const
Return the emitted state of this port.
Definition ShaderNode.h:240
void setUnit(const string &unit)
Set a unit type for the value on this port.
Definition ShaderNode.h:188
void setPath(const string &path)
Set the path to this port.
Definition ShaderNode.h:201
void setType(TypeDesc type)
Set the data type for this port.
Definition ShaderNode.h:142
const string & getColorSpace() const
Return the source color space for the value on this port.
Definition ShaderNode.h:185
const string & getName() const
Return the name of this port.
Definition ShaderNode.h:151
void setColorSpace(const string &colorspace)
Set a source color space for the value on this port.
Definition ShaderNode.h:182
string getFullName() const
Return the name of this port.
void setMetadata(ShaderMetadataVecPtr metadata)
Set the metadata vector.
Definition ShaderNode.h:246
const string & getGeomProp() const
Get geomprop name.
Definition ShaderNode.h:198
void setFlags(uint32_t flags)
Set flags on this port.
Definition ShaderNode.h:207
ShaderPortPtr getSelf()
Return a shared pointer instance of this object.
Definition ShaderNode.h:130
void setName(const string &name)
Set the name of this port.
Definition ShaderNode.h:148
const ShaderMetadataVecPtr & getMetadata() const
Get the metadata vector.
Definition ShaderNode.h:252
const ShaderNode * getNode() const
Return the node this port belongs to.
Definition ShaderNode.h:139
TypeDesc getType() const
Return the data type for this port.
Definition ShaderNode.h:145
bool isEmitted() const
Return the emitted state of this port.
Definition ShaderNode.h:234
void setGeomProp(const string &geomprop)
Set geomprop name if the input has a default geomprop to be assigned when it is unconnected.
Definition ShaderNode.h:195
ShaderMetadataVecPtr getMetadata()
Get the metadata vector.
Definition ShaderNode.h:249
void setBindInput()
Set the bind input state on this port to true.
Definition ShaderNode.h:237
const string & getUnit() const
Return the unit type for the value on this port.
Definition ShaderNode.h:191
void setUniform()
Set the uniform flag this port to true.
Definition ShaderNode.h:225
const string & getVariable() const
Return the variable name of this port.
Definition ShaderNode.h:160
void setSemantic(const string &semantic)
Set the variable semantic of this port.
Definition ShaderNode.h:163
string getValueString() const
Return the value set on this port as a string, or an empty string if there is no value.
void setValue(ValuePtr value, bool authoredValue=true)
Set a value on this port.
Definition ShaderNode.h:169
bool getFlag(uint32_t flag) const
Return the on|off state of a given flag.
Definition ShaderNode.h:219
ShaderPort(ShaderNode *node, TypeDesc type, const string &name, ValuePtr value=nullptr)
Constructor.
void setEmitted()
Set the emitted state on this port to true.
Definition ShaderNode.h:231
bool isUniform() const
Return the uniform flag on this port.
Definition ShaderNode.h:228
void setVariable(const string &name)
Set the variable name of this port.
Definition ShaderNode.h:157
const string & getPath() const
Return the path to this port.
Definition ShaderNode.h:204
const string & getSemantic() const
Return the variable semantic of this port.
Definition ShaderNode.h:166
uint32_t getFlags() const
Return flags set on this port.
Definition ShaderNode.h:210
A type descriptor for MaterialX data types.
Definition TypeDesc.h:40