MaterialX 1.39.1
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Flags set on shader ports. More...
#include <ShaderNode.h>
Static Public Attributes | |
static const uint32_t | UNIFORM = 1u << 0 |
static const uint32_t | EMITTED = 1u << 1 |
static const uint32_t | BIND_INPUT = 1u << 2 |
Flags set on shader ports.