MaterialX 1.39.1
|
Utility node for getting number of active lights for GLSL. More...
#include <NumLightsNodeGlsl.h>
Public Member Functions | |
void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
Create shader variables needed for the implementation of this node (e.g. More... | |
void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit function definition for the given node instance. More... | |
Public Member Functions inherited from GlslImplementation | |
const string & | getTarget () const override |
Return an identifier for the target used by this implementation. More... | |
Public Member Functions inherited from HwImplementation | |
bool | isEditable (const ShaderInput &input) const override |
Returns true if an input is editable by users. More... | |
Public Member Functions inherited from ShaderNodeImpl | |
virtual const string & | getTarget () const |
Return an identifier for the target used by this implementation. More... | |
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
Initialize with the given implementation element. More... | |
const string & | getName () const |
Return the name of this implementation. | |
size_t | getHash () const |
Return a hash for this implementation. More... | |
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
Add additional inputs on a node. More... | |
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
Set values for additional inputs on a node. More... | |
virtual void | addClassification (ShaderNode &node) const |
Add additional classifications on a node. More... | |
virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
Create shader variables needed for the implementation of this node (e.g. More... | |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit function definition for the given node instance. More... | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit the function call or inline source code for given node instance in the given context. More... | |
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit declaration and initialization of output variables to use in a function call. | |
virtual ShaderGraph * | getGraph () const |
Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More... | |
virtual bool | isEditable (const ShaderInput &) const |
Returns true if an input is editable by users. More... | |
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Returns true if a graph input is accessible by users. More... | |
Static Public Member Functions | |
static ShaderNodeImplPtr | create () |
Additional Inherited Members | |
Protected Types inherited from HwImplementation | |
enum | Space { MODEL_SPACE = 0 , OBJECT_SPACE = 1 , WORLD_SPACE = 2 } |
Protected Member Functions inherited from ShaderNodeImpl | |
ShaderNodeImpl () | |
Protected constructor. | |
Protected Attributes inherited from ShaderNodeImpl | |
string | _name |
size_t | _hash |
Static Protected Attributes inherited from HwImplementation | |
static const string | SPACE |
Internal string constants. | |
static const string | INDEX |
static const string | GEOMPROP |
Utility node for getting number of active lights for GLSL.
|
overridevirtual |
Create shader variables needed for the implementation of this node (e.g.
uniforms, inputs and outputs). Used if the node requires input data from the application.
Reimplemented from ShaderNodeImpl.
|
overridevirtual |
Emit function definition for the given node instance.
Reimplemented from ShaderNodeImpl.