MaterialX
1.39.1
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Here is a list of all documented class members with links to the class documentation for each member:
- r -
readComments :
XmlReadOptions
readNewlines :
XmlReadOptions
readXIncludeFunction :
XmlReadOptions
registerClass() :
Factory< T >
registerImplementation() :
ShaderGenerator
registerInvalidTokens() :
Syntax
registerLights() :
LightHandler
registerReservedWords() :
Syntax
registerShaderMetadata() :
OslShaderGenerator
,
ShaderGenerator
registerSourceCodeSearchPath() :
GenContext
registerTypeSyntax() :
Syntax
release() :
WindowWrapper
releaseRenderResources() :
GLTextureHandler
,
ImageHandler
releaseResourceBuffer() :
Image
remapEnumeration() :
GlslSyntax
,
MdlSyntax
,
Syntax
removeAttribute() :
Element
removeAttributeDef() :
Document
removeBackdrop() :
GraphElement
removeChild() :
Element
removeChildOfType() :
Element
removeCollection() :
Document
removeExtension() :
FilePath
removeGeomInfo() :
Document
removeGeomProp() :
GeomInfo
removeGeomPropDef() :
Document
removeImplementation() :
Document
removeInput() :
InterfaceElement
removeInputSuffix() :
GenContext
removeInterfaceName() :
NodeGraph
removeLook() :
Document
removeLookGroup() :
Document
removeMaterialAssign() :
Look
removeMember() :
TypeDef
removeNode() :
GraphElement
removeNodeDef() :
Document
removeNodeGraph() :
Document
removeOutput() :
InterfaceElement
removeOutputSuffix() :
GenContext
removeProperty() :
PropertySet
removePropertyAssign() :
Look
removePropertySet() :
Document
removePropertySetAssign() :
Look
removeStream() :
Mesh
removeTargetDef() :
Document
removeToken() :
GeomInfo
,
InterfaceElement
removeTypeDef() :
Document
removeUnit() :
UnitDef
removeUnitConverter() :
UnitConverterRegistry
removeUnitDef() :
Document
removeUnitTypeDef() :
Document
removeVariant() :
VariantSet
removeVariantAssign() :
Look
,
MaterialAssign
removeVariantSet() :
Document
removeVisibility() :
Look
render() :
GlslRenderer
,
OslRenderer
,
ShaderRenderer
renderOSL() :
OslRenderer
renderTextureSpace() :
GlslRenderer
replaceTokens() :
ShaderGenerator
requiresLighting() :
GlslShaderGenerator
reserve() :
MeshStream
resize() :
MeshPartition
,
MeshStream
resolve() :
StringResolver
resolveSourceFile() :
GenContext
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