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MaterialX 1.39.1
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- acceptsInputType() : BlurNode, ConvolutionNode, HeightToNormalNodeGlsl
- acquireImage() : ImageHandler
- add() : VariableBlock
- addArgument() : ClosureContext
- addAttributeDef() : Document
- addBackdrop() : GraphElement
- addBlock() : ShaderStage
- addChild() : Element
- addChildOfCategory() : Element
- addClassification() : ClosureCompoundNode, MaterialNode, ShaderNode, ShaderNodeImpl
- addCollection() : Document
- addColorTransformNode() : ShaderGraph
- addComment() : ShaderStage
- addDefaultGeomNode() : ShaderGraph
- addExtension() : FilePath
- addFunctionCall() : ShaderStage
- addFunctionDefinition() : ShaderStage
- addGeomInfo() : Document
- addGeomNode() : GraphElement
- addGeomProp() : GeomInfo
- addGeomPropDef() : Document
- addImplementation() : Document
- addInclude() : ShaderStage
- addInput() : InterfaceElement, ShaderNode
- addInputFromNodeDef() : Node
- addInputs() : HwImageNode, ShaderNodeImpl
- addInputsFromNodeDef() : Node
- addInputSocket() : ShaderGraph
- addInputSockets() : ShaderGraph
- addInputSuffix() : GenContext
- addInterfaceName() : NodeGraph
- addLightSource() : LightHandler
- addLine() : ShaderStage
- addLoader() : GeometryHandler, ImageHandler
- addLook() : Document
- addLookGroup() : Document
- addMaterialAssign() : Look
- addMaterialNode() : GraphElement
- addMember() : TypeDef
- addMetadata() : ShaderMetadataRegistry
- addNode() : GraphElement, ShaderGraph
- addNodeDef() : Document
- addNodeDefFromGraph() : Document
- addNodeGraph() : Document
- addNodeImplementation() : GenContext
- addNodeInstance() : GraphElement
- addOutput() : InterfaceElement
- addOutputSocket() : ShaderGraph
- addOutputSockets() : ShaderGraph
- addOutputSuffix() : GenContext
- addPartition() : Mesh
- addProperty() : PropertySet
- addPropertyAssign() : Look
- addPropertySet() : Document
- addPropertySetAssign() : Look
- addReservedWords() : GenContext
- addSourceDependency() : ShaderStage
- addSourceName() : MeshPartition
- addStage() : GlslProgram
- addStageLightingUniforms() : HwShaderGenerator
- addStream() : Mesh
- addString() : ShaderStage
- addTargetDef() : Document
- addToken() : GeomInfo, InterfaceElement
- addTokenSubstitutions() : StringResolver
- addTypeDef() : Document
- addUnit() : UnitDef
- addUnitConverter() : UnitConverterRegistry
- addUnitTransformNode() : ShaderGraph
- addUpstreamDependencies() : ShaderGraph
- addValue() : ShaderStage
- addVariant() : VariantSet
- addVariantAssign() : Look, MaterialAssign
- addVariantSet() : Document
- addVisibility() : Look
- append() : FileSearchPath
- applyArcballMotion() : Camera
- applyBoxBlur() : Image
- applyGammaTransform() : Image
- applyGaussianBlur() : Image
- applyInputTransforms() : ShaderGraph
- applyMatrixTransform() : Image
- arcballButtonEvent() : Camera
- arcballMatrix() : Camera
- asA() : Element, GenUserData, Value
- assign() : FilePath
- asString() : Element, FilePath, FileSearchPath
- asStringDot() : GraphElement