MaterialX 1.39.1
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Handler for hardware lights. More...
#include <MaterialXRender/Export.h>
#include <MaterialXRender/Image.h>
#include <MaterialXRender/Util.h>
#include <MaterialXCore/Document.h>
Go to the source code of this file.
Classes | |
class | LightHandler |
Utility light handler for creating and providing light data for shader binding. More... | |
Typedefs | |
using | LightHandlerPtr = std::shared_ptr< class LightHandler > |
Shared pointer to a LightHandler. | |
using | LightIdMap = std::unordered_map< string, unsigned int > |
An unordered map from light names to light indices. | |
Variables | |
MATERIALX_NAMESPACE_BEGIN MX_RENDER_API const int | DEFAULT_ENV_SAMPLE_COUNT |
Handler for hardware lights.