MaterialX 1.39.1
Loading...
Searching...
No Matches
HwTransformNormalNode Class Reference
Inheritance diagram for HwTransformNormalNode:
HwTransformNode ShaderNodeImpl

Static Public Member Functions

static ShaderNodeImplPtr create ()
 

Protected Member Functions

const string & getModelToWorldMatrix () const override
 
const string & getWorldToModelMatrix () const override
 
string getHomogeneousCoordinate () const override
 
bool shouldNormalize () const override
 
- Protected Member Functions inherited from HwTransformNode
virtual const string & getMatrix (const string &fromSpace, const string &toSpace) const
 
virtual const string & getModelToWorldMatrix () const =0
 
virtual const string & getWorldToModelMatrix () const =0
 
virtual string getHomogeneousCoordinate () const =0
 
virtual bool shouldNormalize () const
 
virtual string getFromSpace (const ShaderNode &) const
 
virtual string getToSpace (const ShaderNode &) const
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor.
 

Additional Inherited Members

- Public Member Functions inherited from HwTransformNode
void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 Create shader variables needed for the implementation of this node (e.g. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual const string & getTarget () const
 Return an identifier for the target used by this implementation. More...
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 Initialize with the given implementation element. More...
 
const string & getName () const
 Return the name of this implementation.
 
size_t getHash () const
 Return a hash for this implementation. More...
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 Create shader variables needed for the implementation of this node (e.g. More...
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit the function call or inline source code for given node instance in the given context. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call.
 
virtual ShaderGraphgetGraph () const
 Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
 
virtual bool isEditable (const ShaderInput &) const
 Returns true if an input is editable by users. More...
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 Returns true if a graph input is accessible by users. More...
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 
- Static Protected Attributes inherited from HwTransformNode
static const string FROM_SPACE
 
static const string TO_SPACE
 
static const string MODEL
 
static const string OBJECT
 
static const string WORLD
 

Member Function Documentation

◆ getHomogeneousCoordinate()

string getHomogeneousCoordinate ( ) const
inlineoverrideprotectedvirtual

Implements HwTransformNode.

◆ getModelToWorldMatrix()

const string & getModelToWorldMatrix ( ) const
inlineoverrideprotectedvirtual

Implements HwTransformNode.

◆ getWorldToModelMatrix()

const string & getWorldToModelMatrix ( ) const
inlineoverrideprotectedvirtual

Implements HwTransformNode.

◆ shouldNormalize()

bool shouldNormalize ( ) const
inlineoverrideprotectedvirtual

Reimplemented from HwTransformNode.


The documentation for this class was generated from the following file: