MaterialX 1.39.1
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ConvolutionNode Class Referenceabstract

Utility class for implementations of nodes which perform convolutions. More...

#include <ConvolutionNode.h>

Inheritance diagram for ConvolutionNode:
ShaderNodeImpl BlurNode HeightToNormalNodeGlsl BlurNodeGlsl

Public Member Functions

void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 Create shader variables needed for the implementation of this node (e.g. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual const string & getTarget () const
 Return an identifier for the target used by this implementation. More...
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 Initialize with the given implementation element. More...
 
const string & getName () const
 Return the name of this implementation.
 
size_t getHash () const
 Return a hash for this implementation. More...
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 Create shader variables needed for the implementation of this node (e.g. More...
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit the function call or inline source code for given node instance in the given context. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call.
 
virtual ShaderGraphgetGraph () const
 Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
 
virtual bool isEditable (const ShaderInput &) const
 Returns true if an input is editable by users. More...
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 Returns true if a graph input is accessible by users. More...
 

Protected Member Functions

 ConvolutionNode ()
 Constructor.
 
virtual bool acceptsInputType (TypeDesc type) const =0
 Derived classes are responsible for returning if a given type is an acceptable input. More...
 
bool acceptsInputType (const TypeDesc *type) const
 
virtual void computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const =0
 
virtual const ShaderInputgetSamplingInput (const ShaderNode &node) const
 Get input which is used for sampling. More...
 
void emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const
 Generate upstream / input sampling code in uv space and cache the output variable names which will hold the sample values after execution.
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor.
 

Additional Inherited Members

- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 

Detailed Description

Utility class for implementations of nodes which perform convolutions.

Member Function Documentation

◆ acceptsInputType()

virtual bool acceptsInputType ( TypeDesc  type) const
protectedpure virtual

Derived classes are responsible for returning if a given type is an acceptable input.

Implemented in HeightToNormalNodeGlsl, and BlurNode.

◆ computeSampleOffsetStrings()

virtual void computeSampleOffsetStrings ( const string &  sampleSizeName,
const string &  offsetTypeString,
unsigned int  filterWidth,
StringVec offsetStrings 
) const
protectedpure virtual

Implemented in HeightToNormalNodeGlsl, and BlurNode.

◆ createVariables()

void createVariables ( const ShaderNode node,
GenContext context,
Shader shader 
) const
overridevirtual

Create shader variables needed for the implementation of this node (e.g.

uniforms, inputs and outputs). Used if the node requires input data from the application.

Reimplemented from ShaderNodeImpl.

Reimplemented in HeightToNormalNodeGlsl.

◆ getSamplingInput()

virtual const ShaderInput * getSamplingInput ( const ShaderNode node) const
protectedvirtual

Get input which is used for sampling.

If there is none then a null pointer is returned.


The documentation for this class was generated from the following file: