MaterialX 1.39.1
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Blur node implementation. More...
#include <BlurNode.h>
Public Member Functions | |
void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit function definition for the given node instance. More... | |
void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit the function call or inline source code for given node instance in the given context. More... | |
Public Member Functions inherited from ConvolutionNode | |
void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
Create shader variables needed for the implementation of this node (e.g. More... | |
Public Member Functions inherited from ShaderNodeImpl | |
virtual const string & | getTarget () const |
Return an identifier for the target used by this implementation. More... | |
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
Initialize with the given implementation element. More... | |
const string & | getName () const |
Return the name of this implementation. | |
size_t | getHash () const |
Return a hash for this implementation. More... | |
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
Add additional inputs on a node. More... | |
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
Set values for additional inputs on a node. More... | |
virtual void | addClassification (ShaderNode &node) const |
Add additional classifications on a node. More... | |
virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
Create shader variables needed for the implementation of this node (e.g. More... | |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit function definition for the given node instance. More... | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit the function call or inline source code for given node instance in the given context. More... | |
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit declaration and initialization of output variables to use in a function call. | |
virtual ShaderGraph * | getGraph () const |
Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More... | |
virtual bool | isEditable (const ShaderInput &) const |
Returns true if an input is editable by users. More... | |
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Returns true if a graph input is accessible by users. More... | |
Protected Member Functions | |
BlurNode () | |
Constructor. | |
virtual void | emitSamplingFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const =0 |
Emit function definitions for sampling functions used by this node. More... | |
bool | acceptsInputType (TypeDesc type) const override |
Return if given type is an acceptible input. More... | |
void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
Compute offset strings for sampling. More... | |
virtual void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, TypeDesc inputType, const string &sampleName, const StringVec &sampleStrings) const |
Output sample array. | |
void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const |
Protected Member Functions inherited from ConvolutionNode | |
ConvolutionNode () | |
Constructor. | |
virtual bool | acceptsInputType (TypeDesc type) const =0 |
Derived classes are responsible for returning if a given type is an acceptable input. More... | |
bool | acceptsInputType (const TypeDesc *type) const |
virtual void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const =0 |
virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
Get input which is used for sampling. More... | |
void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
Generate upstream / input sampling code in uv space and cache the output variable names which will hold the sample values after execution. | |
Protected Member Functions inherited from ShaderNodeImpl | |
ShaderNodeImpl () | |
Protected constructor. | |
Additional Inherited Members | |
Protected Attributes inherited from ShaderNodeImpl | |
string | _name |
size_t | _hash |
Blur node implementation.
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overrideprotectedvirtual |
Return if given type is an acceptible input.
Implements ConvolutionNode.
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overrideprotectedvirtual |
Compute offset strings for sampling.
Implements ConvolutionNode.
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overridevirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
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overridevirtual |
Emit function definition for the given node instance.
Reimplemented from ShaderNodeImpl.
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protectedpure virtual |
Emit function definitions for sampling functions used by this node.
Implemented in BlurNodeGlsl.