MaterialX 1.39.1
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Rendering utility methods. More...
#include <MaterialXRender/Export.h>
#include <MaterialXGenShader/GenContext.h>
#include <MaterialXGenShader/ShaderGenerator.h>
#include <MaterialXGenShader/Util.h>
#include <map>
Go to the source code of this file.
Classes | |
struct | UIProperties |
Set of possible UI properties for an element. More... | |
struct | UIPropertyItem |
Interface for holding the UI properties associated shader port. More... | |
Functions | |
Shader Utilities | |
MX_RENDER_API ShaderPtr | createShader (const string &shaderName, GenContext &context, ElementPtr elem) |
Create a shader for a given element. | |
MX_RENDER_API ShaderPtr | createConstantShader (GenContext &context, DocumentPtr stdLib, const string &shaderName, const Color3 &color) |
Create a shader with a constant color output, using the given standard libraries for code generation. | |
MX_RENDER_API ShaderPtr | createDepthShader (GenContext &context, DocumentPtr stdLib, const string &shaderName) |
Create a shader with depth value output, using the given standard libraries for code generation. | |
MX_RENDER_API ShaderPtr | createAlbedoTableShader (GenContext &context, DocumentPtr stdLib, const string &shaderName) |
Create a shader that generates a look-up table for directional albedo, using the given standard libraries for code generation. | |
MX_RENDER_API ShaderPtr | createEnvPrefilterShader (GenContext &context, DocumentPtr stdLib, const string &shaderName) |
Create a shader that generates a prefiltered environment map. | |
MX_RENDER_API ShaderPtr | createBlurShader (GenContext &context, DocumentPtr stdLib, const string &shaderName, const string &filterType, float filterSize) |
Create a blur shader, using the given standard libraries for code generation. | |
Variables | |
MATERIALX_NAMESPACE_BEGIN MX_RENDER_API const Color3 | DEFAULT_SCREEN_COLOR_SRGB |
MX_RENDER_API const Color3 | DEFAULT_SCREEN_COLOR_LIN_REC709 |
User Interface Utilities | |
using | UIPropertyGroup = std::multimap< string, UIPropertyItem > |
A grouping of property items by name. | |
MX_RENDER_API unsigned int | getUIProperties (InputPtr input, const string &target, UIProperties &uiProperties) |
Get the UI properties for a given input element and target. More... | |
MX_RENDER_API void | createUIPropertyGroups (DocumentPtr doc, const VariableBlock &block, UIPropertyGroup &groups, UIPropertyGroup &unnamedGroups, const string &pathSeparator) |
Utility to group UI properties items based on Element group name from a VariableBlock. More... | |
Rendering utility methods.
MX_RENDER_API void createUIPropertyGroups | ( | DocumentPtr | doc, |
const VariableBlock & | block, | ||
UIPropertyGroup & | groups, | ||
UIPropertyGroup & | unnamedGroups, | ||
const string & | pathSeparator | ||
) |
Utility to group UI properties items based on Element group name from a VariableBlock.
Returns a list of named and unnamed groups.
MX_RENDER_API unsigned int getUIProperties | ( | InputPtr | input, |
const string & | target, | ||
UIProperties & | uiProperties | ||
) |
Get the UI properties for a given input element and target.
Returns the number of properties found.