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| GlslResourceBindingContext (size_t uniformBindingLocation, size_t samplerBindingLocation) |
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void | initialize () override |
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void | emitDirectives (GenContext &context, ShaderStage &stage) override |
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void | emitResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage) override |
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void | emitStructuredResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage, const std::string &structInstanceName, const std::string &arraySuffix) override |
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void | enableSeparateBindingLocations (bool separateBindingLocation) |
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virtual void | initialize ()=0 |
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virtual void | emitDirectives (GenContext &context, ShaderStage &stage)=0 |
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virtual void | emitResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage)=0 |
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virtual void | emitStructuredResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage, const std::string &structInstanceName, const std::string &arraySuffix=EMPTY_STRING)=0 |
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GenUserDataPtr | getSelf () |
| Return a shared pointer for this object.
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ConstGenUserDataPtr | getSelf () const |
| Return a shared pointer for this object.
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template<class T > |
shared_ptr< T > | asA () |
| Return this object cast to a templated type.
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template<class T > |
shared_ptr< const T > | asA () const |
| Return this object cast to a templated type.
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Class representing a resource binding for Glsl shader resources.