26 GlslResourceBindingContext(
size_t uniformBindingLocation,
size_t samplerBindingLocation);
29 size_t uniformBindingLocation = 0,
size_t samplerBindingLocation = 0)
31 return std::make_shared<GlslResourceBindingContext>(
32 uniformBindingLocation, samplerBindingLocation);
36 void initialize()
override;
46 ShaderStage& stage,
const std::string& structInstanceName,
47 const std::string& arraySuffix)
override;
50 void enableSeparateBindingLocations(
bool separateBindingLocation) { _separateBindingLocation = separateBindingLocation; };
57 size_t _hwUniformBindLocation = 0;
60 size_t _hwInitUniformBindLocation = 0;
63 size_t _hwSamplerBindLocation = 0;
66 size_t _hwInitSamplerBindLocation = 0;
71 bool _separateBindingLocation =
false;
shared_ptr< class GlslResourceBindingContext > GlslResourceBindingContextPtr
Shared pointer to a GlslResourceBindingContext.
Definition GlslResourceBindingContext.h:19
A context class for shader generation.
Definition GenContext.h:31
Class representing a context for resource binding for hardware resources.
Definition HwShaderGenerator.h:374
A shader stage, containing the state and resulting source code for the stage.
Definition ShaderStage.h:139