MaterialX 1.39.1
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Texture baking functionality. More...
#include <iostream>
#include <MaterialXCore/Unit.h>
#include <MaterialXRender/TextureBaker.h>
#include <MaterialXRenderGlsl/Export.h>
#include <MaterialXRenderGlsl/GlslRenderer.h>
#include <MaterialXRenderGlsl/GLTextureHandler.h>
#include <MaterialXGenGlsl/GlslShaderGenerator.h>
Go to the source code of this file.
Classes | |
class | TextureBakerGlsl |
An implementation of TextureBaker based on GLSL shader generation. More... | |
Typedefs | |
using | TextureBakerPtr = shared_ptr< class TextureBakerGlsl > |
A shared pointer to a TextureBaker. | |
using | BakedDocumentVec = std::vector< std::pair< std::string, DocumentPtr > > |
A vector of baked documents with their associated names. | |
Texture baking functionality.