6#ifndef MATERIALX_LIGHTCOMPOUNDNODEGLSL_H
7#define MATERIALX_LIGHTCOMPOUNDNODEGLSL_H
11#include <MaterialXGenShader/Nodes/CompoundNode.h>
15MATERIALX_NAMESPACE_BEGIN
43MATERIALX_NAMESPACE_END
Context classes for shader generation.
Macros for declaring imported and exported symbols.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
Shader instance class created during shader generation.
Class representing a context for closure evaluation.
Definition: GenContext.h:248
Compound node implementation.
Definition: CompoundNode.h:17
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
A context class for shader generation.
Definition: GenContext.h:31
Base class for GLSL (OpenGL Shading Language) code generation.
Definition: GlslShaderGenerator.h:23
The base class for interface elements such as Node, NodeDef, and NodeGraph.
Definition: Interface.h:312
LightCompound node implementation for GLSL.
Definition: LightCompoundNodeGlsl.h:21
const string & getTarget() const override
Return an identifier for the target used by this implementation.
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
void initialize(const InterfaceElement &element, GenContext &context) override
Initialize with the given implementation element.
void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
Class containing all data needed during shader generation.
Definition: Shader.h:33
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139
A block of variables in a shader stage.
Definition: ShaderStage.h:61