MaterialX 1.39.3
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LightCompoundNodeGlsl.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_LIGHTCOMPOUNDNODEGLSL_H
7#define MATERIALX_LIGHTCOMPOUNDNODEGLSL_H
8
10
11#include <MaterialXGenShader/Nodes/CompoundNode.h>
14
15MATERIALX_NAMESPACE_BEGIN
16
18
20class MX_GENGLSL_API LightCompoundNodeGlsl : public CompoundNode
21{
22 public:
23 LightCompoundNodeGlsl();
24
25 static ShaderNodeImplPtr create();
26
27 const string& getTarget() const override;
28
29 void initialize(const InterfaceElement& element, GenContext& context) override;
30
31 void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
32
33 void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
34
35 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
36
37 protected:
38 VariableBlock _lightUniforms;
39};
40
41MATERIALX_NAMESPACE_END
42
43#endif
Context classes for shader generation.
Macros for declaring imported and exported symbols.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition Library.h:39
Shader instance class created during shader generation.
Compound node implementation.
Definition CompoundNode.h:17
A context class for shader generation.
Definition GenContext.h:30
Base class for GLSL (OpenGL Shading Language) code generation.
Definition GlslShaderGenerator.h:23
The base class for interface elements such as Node, NodeDef, and NodeGraph.
Definition Interface.h:312
const string & getTarget() const override
Return an identifier for the target used by this implementation.
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
void initialize(const InterfaceElement &element, GenContext &context) override
Initialize with the given implementation element.
void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
Class containing all data needed during shader generation.
Definition Shader.h:33
Class representing a node in the shader generation DAG.
Definition ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition ShaderStage.h:139
A block of variables in a shader stage.
Definition ShaderStage.h:61