MaterialX 1.39.1
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HwBitangentNode.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_HWBITANGENTNODE_H
7#define MATERIALX_HWBITANGENTNODE_H
8
10
11MATERIALX_NAMESPACE_BEGIN
12
14class MX_GENSHADER_API HwBitangentNode : public HwImplementation
15{
16 public:
17 static ShaderNodeImplPtr create();
18
19 void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
20
21 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
22};
23
24MATERIALX_NAMESPACE_END
25
26#endif
Hardware shader generator base class.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
A context class for shader generation.
Definition: GenContext.h:31
Bitangent node implementation for hardware languages.
Definition: HwBitangentNode.h:15
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
Definition: HwShaderGenerator.h:349
Class containing all data needed during shader generation.
Definition: Shader.h:33
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139