6#ifndef MATERIALX_HEIGHTTONORMALNODEGLSL_H
7#define MATERIALX_HEIGHTTONORMALNODEGLSL_H
11#include <MaterialXGenShader/Nodes/ConvolutionNode.h>
13MATERIALX_NAMESPACE_BEGIN
34 unsigned int filterWidth,
StringVec& offsetStrings)
const override;
37MATERIALX_NAMESPACE_END
vector< string > StringVec
A vector of strings.
Definition Library.h:60
Macros for declaring imported and exported symbols.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition Library.h:40
ConvolutionNode()
Constructor.
A context class for shader generation.
Definition GenContext.h:31
HeightToNormal node implementation for GLSL.
Definition HeightToNormalNodeGlsl.h:17
const string & getTarget() const override
Return an identifier for the target used by this implementation.
void computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override
Compute offset strings for sampling.
void createVariables(const ShaderNode &, GenContext &, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
bool acceptsInputType(TypeDesc type) const override
Return if given type is an acceptable input.
Class containing all data needed during shader generation.
Definition Shader.h:33
Class representing a node in the shader generation DAG.
Definition ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition ShaderStage.h:139
A type descriptor for MaterialX data types.
Definition TypeDesc.h:36