MaterialX 1.39.0
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HeightToNormalNodeGlsl.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_HEIGHTTONORMALNODEGLSL_H
7#define MATERIALX_HEIGHTTONORMALNODEGLSL_H
8
10
11#include <MaterialXGenShader/Nodes/ConvolutionNode.h>
12
13MATERIALX_NAMESPACE_BEGIN
14
16class MX_GENGLSL_API HeightToNormalNodeGlsl : public ConvolutionNode
17{
18 public:
19 static ShaderNodeImplPtr create();
20
21 void createVariables(const ShaderNode&, GenContext&, Shader& shader) const override;
22
23 void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
24 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
25
26 const string& getTarget() const override;
27
28 protected:
30 bool acceptsInputType(TypeDesc type) const override;
31
33 void computeSampleOffsetStrings(const string& sampleSizeName, const string& offsetTypeString,
34 unsigned int filterWidth, StringVec& offsetStrings) const override;
35};
36
37MATERIALX_NAMESPACE_END
38
39#endif
vector< string > StringVec
A vector of strings.
Definition: Library.h:57
Macros for declaring imported and exported symbols.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
Utility class for implementations of nodes which perform convolutions.
Definition: ConvolutionNode.h:22
A context class for shader generation.
Definition: GenContext.h:31
HeightToNormal node implementation for GLSL.
Definition: HeightToNormalNodeGlsl.h:17
const string & getTarget() const override
Return an identifier for the target used by this implementation.
void computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override
Compute offset strings for sampling.
void createVariables(const ShaderNode &, GenContext &, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
bool acceptsInputType(TypeDesc type) const override
Return if given type is an acceptible input.
Class containing all data needed during shader generation.
Definition: Shader.h:33
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139
A type descriptor for MaterialX data types.
Definition: TypeDesc.h:35