MaterialX 1.39.3
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ClosureCompoundNode.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_CLOSURECOMPOUNDNODE_H
7#define MATERIALX_CLOSURECOMPOUNDNODE_H
8
9#include <MaterialXGenShader/Nodes/CompoundNode.h>
11
12MATERIALX_NAMESPACE_BEGIN
13
15class MX_GENSHADER_API ClosureCompoundNode : public CompoundNode
16{
17 public:
18 static ShaderNodeImplPtr create();
19
20 void addClassification(ShaderNode& node) const override;
21
22 void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
23
24 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
25};
26
27MATERIALX_NAMESPACE_END
28
29#endif
Context classes for shader generation.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition Library.h:39
Extending the CompoundNode with requirements for closures.
Definition ClosureCompoundNode.h:16
void addClassification(ShaderNode &node) const override
Add additional classifications on a node.
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
Compound node implementation.
Definition CompoundNode.h:17
A context class for shader generation.
Definition GenContext.h:30
Class representing a node in the shader generation DAG.
Definition ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition ShaderStage.h:139