MaterialX 1.39.1
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ClosureAddNode.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_CLOSUREADDNODE_H
7#define MATERIALX_CLOSUREADDNODE_H
8
10
11MATERIALX_NAMESPACE_BEGIN
12
14class MX_GENSHADER_API ClosureAddNode : public ShaderNodeImpl
15{
16 public:
17 static ShaderNodeImplPtr create();
18
19 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
20
22 static const string IN1;
23 static const string IN2;
24};
25
26MATERIALX_NAMESPACE_END
27
28#endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
Base class for shader node implementations.
Closure add node implementation.
Definition: ClosureAddNode.h:15
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
static const string IN1
String constants.
Definition: ClosureAddNode.h:22
A context class for shader generation.
Definition: GenContext.h:31
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:320
Class handling the shader generation implementation for a node.
Definition: ShaderNodeImpl.h:32
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139