MaterialX 1.39.5
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WgslResourceBindingContext Class Reference

Class representing a resource binding for Vulkan Glsl shader resources. More...

#include <WgslResourceBindingContext.h>

Inheritance diagram for WgslResourceBindingContext:
VkResourceBindingContext

Public Member Functions

 WgslResourceBindingContext (size_t uniformBindingLocation)
 
void emitResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage) override
 
- Public Member Functions inherited from VkResourceBindingContext
 VkResourceBindingContext (size_t uniformBindingLocation)
 
void initialize () override
 
void emitDirectives (GenContext &context, ShaderStage &stage) override
 
void emitResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage) override
 
void emitStructuredResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage, const std::string &structInstanceName, const std::string &arraySuffix) override
 

Static Public Member Functions

static WgslResourceBindingContextPtr create (size_t uniformBindingLocation=0)
 
- Static Public Member Functions inherited from VkResourceBindingContext
static VkResourceBindingContextPtr create (size_t uniformBindingLocation=0)
 

Additional Inherited Members

- Protected Attributes inherited from VkResourceBindingContext
size_t _hwUniformBindLocation = 0
 
size_t _hwInitUniformBindLocation = 0
 

Detailed Description

Class representing a resource binding for Vulkan Glsl shader resources.


The documentation for this class was generated from the following file: