MaterialX 1.39.1
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UnlitSurfaceNodeGlsl.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_UNLITSURFACENODEGLSL_H
7#define MATERIALX_UNLITSURFACENODEGLSL_H
8
11
12MATERIALX_NAMESPACE_BEGIN
13
15class MX_GENGLSL_API UnlitSurfaceNodeGlsl : public GlslImplementation
16{
17 public:
18 static ShaderNodeImplPtr create();
19
20 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21};
22
23MATERIALX_NAMESPACE_END
24
25#endif
GLSL shader generator.
Macros for declaring imported and exported symbols.
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
A context class for shader generation.
Definition: GenContext.h:31
Base class for common GLSL node implementations.
Definition: GlslShaderGenerator.h:93
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:320
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139
Unlit surface node implementation for GLSL.
Definition: UnlitSurfaceNodeGlsl.h:16
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.