6#ifndef MATERIALX_OSLNETWORKSHADERGENERATOR_H
7#define MATERIALX_OSLNETWORKSHADERGENERATOR_H
16MATERIALX_NAMESPACE_BEGIN
18using OslNetworkShaderGeneratorPtr = shared_ptr<class OslNetworkShaderGenerator>;
36 return std::make_shared<OslNetworkShaderGenerator>(typeSystem ? typeSystem :
TypeSystem::create());
60extern MX_GENOSL_API
const string UNIFORMS;
61extern MX_GENOSL_API
const string INPUTS;
62extern MX_GENOSL_API
const string OUTPUTS;
66MATERIALX_NAMESPACE_END
shared_ptr< Element > ElementPtr
A shared pointer to an Element.
Definition Element.h:31
Macros for declaring imported and exported symbols.
shared_ptr< Shader > ShaderPtr
Shared pointer to a Shader.
Definition Library.h:33
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition Library.h:39
shared_ptr< ShaderGenerator > ShaderGeneratorPtr
Shared pointer to a ShaderGenerator.
Definition Library.h:37
OSL shading language generator.
A context class for shader generation.
Definition GenContext.h:30
An implementation element within a Document.
Definition Definition.h:204
const string & getTarget() const override
Return a unique identifier for the target this generator is for.
Definition OslNetworkShaderGenerator.h:42
static ShaderGeneratorPtr create(TypeSystemPtr typeSystem=nullptr)
Creator function.
Definition OslNetworkShaderGenerator.h:34
static const string TARGET
Unique identifier for this generator target.
Definition OslNetworkShaderGenerator.h:49
ShaderPtr generate(const string &name, ElementPtr element, GenContext &context) const override
Generate a shader starting from the given element, translating the element and all dependencies upstr...
OslNetworkShaderGenerator(TypeSystemPtr typeSystem)
Constructor.
ShaderNodeImplPtr createShaderNodeImplForImplementation(const Implementation &implElement) const override
Create the shader node implementation for an Implementation implementation.
ShaderPtr createShader(const string &name, ElementPtr element, GenContext &context) const override
Create and initialize a new OSL shader for shader generation.
OslShaderGenerator(TypeSystemPtr typeSystem)
Constructor.
static TypeSystemPtr create()
Create a new type system.