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MaterialX 1.38.8
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This is the complete list of members for SurfaceNodeGlsl, including all inherited members.
_callEmission (defined in SurfaceNodeGlsl) | SurfaceNodeGlsl | mutableprotected |
_callIndirect (defined in SurfaceNodeGlsl) | SurfaceNodeGlsl | mutableprotected |
_callReflection | SurfaceNodeGlsl | mutableprotected |
_callTransmission (defined in SurfaceNodeGlsl) | SurfaceNodeGlsl | mutableprotected |
_hash (defined in ShaderNodeImpl) | ShaderNodeImpl | protected |
_name (defined in ShaderNodeImpl) | ShaderNodeImpl | protected |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
create() (defined in SurfaceNodeGlsl) | SurfaceNodeGlsl | static |
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override | SurfaceNodeGlsl | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | SurfaceNodeGlsl | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
emitLightLoop(const ShaderNode &node, GenContext &context, ShaderStage &stage, const string &outColor) const (defined in SurfaceNodeGlsl) | SurfaceNodeGlsl | virtual |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
FROM_SPACE (defined in GlslImplementation) | GlslImplementation | protectedstatic |
GEOMPROP (defined in GlslImplementation) | GlslImplementation | protectedstatic |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getName() const | ShaderNodeImpl | inline |
getTarget() const override | GlslImplementation | virtual |
GlslImplementation() (defined in GlslImplementation) | GlslImplementation | inlineprotected |
INDEX (defined in GlslImplementation) | GlslImplementation | protectedstatic |
initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
isEditable(const ShaderInput &input) const override | GlslImplementation | virtual |
ShaderNodeImpl::isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
MODEL (defined in GlslImplementation) | GlslImplementation | protectedstatic |
MODEL_SPACE enum value (defined in GlslImplementation) | GlslImplementation | protected |
OBJECT (defined in GlslImplementation) | GlslImplementation | protectedstatic |
OBJECT_SPACE enum value (defined in GlslImplementation) | GlslImplementation | protected |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
SPACE | GlslImplementation | protectedstatic |
Space enum name (defined in GlslImplementation) | GlslImplementation | protected |
SurfaceNodeGlsl() (defined in SurfaceNodeGlsl) | SurfaceNodeGlsl | |
TO_SPACE (defined in GlslImplementation) | GlslImplementation | protectedstatic |
WORLD (defined in GlslImplementation) | GlslImplementation | protectedstatic |
WORLD_SPACE enum value (defined in GlslImplementation) | GlslImplementation | protected |
~ShaderNodeImpl() (defined in ShaderNodeImpl) | ShaderNodeImpl | inlinevirtual |