createRotation(float angle) | Matrix33 | static |
createScale(const Vector2 &v) | Matrix33 | static |
createTranslation(const Vector2 &v) | Matrix33 | static |
data() | MatrixN< Matrix33, float, 3 > | inline |
data() const | MatrixN< Matrix33, float, 3 > | inline |
getAdjugate() const | Matrix33 | |
getDeterminant() const | Matrix33 | |
getInverse() const | Matrix33 | inline |
getTranspose() const | Matrix33 | |
IDENTITY (defined in Matrix33) | Matrix33 | static |
isEquivalent(const Matrix33 &rhs, float tolerance) const | MatrixN< Matrix33, float, 3 > | inline |
Matrix33()=default (defined in Matrix33) | Matrix33 | |
Matrix33(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) (defined in Matrix33) | Matrix33 | inline |
multiply(const Vector3 &v) const | Matrix33 | |
numColumns() | MatrixN< Matrix33, float, 3 > | inlinestatic |
numRows() | MatrixN< Matrix33, float, 3 > | inlinestatic |
operator!=(const Matrix33 &rhs) const | MatrixN< Matrix33, float, 3 > | inline |
operator*(float s) const | MatrixN< Matrix33, float, 3 > | inline |
operator*(const Matrix33 &rhs) const | MatrixN< Matrix33, float, 3 > | inline |
operator*=(float s) | MatrixN< Matrix33, float, 3 > | inline |
operator*=(const Matrix33 &rhs) | MatrixN< Matrix33, float, 3 > | inline |
operator+(const Matrix33 &rhs) const | MatrixN< Matrix33, float, 3 > | inline |
operator+=(const Matrix33 &rhs) | MatrixN< Matrix33, float, 3 > | inline |
operator-(const Matrix33 &rhs) const | MatrixN< Matrix33, float, 3 > | inline |
operator-=(const Matrix33 &rhs) | MatrixN< Matrix33, float, 3 > | inline |
operator/(float s) const | MatrixN< Matrix33, float, 3 > | inline |
operator/(const Matrix33 &rhs) const | MatrixN< Matrix33, float, 3 > | inline |
operator/=(float s) | MatrixN< Matrix33, float, 3 > | inline |
operator/=(const Matrix33 &rhs) | MatrixN< Matrix33, float, 3 > | inline |
operator==(const Matrix33 &rhs) const | MatrixN< Matrix33, float, 3 > | inline |
operator[](size_t i) | MatrixN< Matrix33, float, 3 > | inline |
operator[](size_t i) const | MatrixN< Matrix33, float, 3 > | inline |
transformNormal(const Vector3 &v) const | Matrix33 | |
transformPoint(const Vector2 &v) const | Matrix33 | |
transformVector(const Vector2 &v) const | Matrix33 | |