MaterialX 1.39.1
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Matrix33 Member List

This is the complete list of members for Matrix33, including all inherited members.

createRotation(float angle)Matrix33static
createScale(const Vector2 &v)Matrix33static
createTranslation(const Vector2 &v)Matrix33static
data()MatrixN< Matrix33, float, 3 >inline
data() constMatrixN< Matrix33, float, 3 >inline
getAdjugate() constMatrix33
getDeterminant() constMatrix33
getInverse() constMatrix33inline
getTranspose() constMatrix33
IDENTITY (defined in Matrix33)Matrix33static
isEquivalent(const Matrix33 &rhs, float tolerance) constMatrixN< Matrix33, float, 3 >inline
Matrix33()=default (defined in Matrix33)Matrix33
Matrix33(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) (defined in Matrix33)Matrix33inline
multiply(const Vector3 &v) constMatrix33
numColumns()MatrixN< Matrix33, float, 3 >inlinestatic
numRows()MatrixN< Matrix33, float, 3 >inlinestatic
operator!=(const Matrix33 &rhs) constMatrixN< Matrix33, float, 3 >inline
operator*(float s) constMatrixN< Matrix33, float, 3 >inline
operator*(const Matrix33 &rhs) constMatrixN< Matrix33, float, 3 >inline
operator*=(float s)MatrixN< Matrix33, float, 3 >inline
operator*=(const Matrix33 &rhs)MatrixN< Matrix33, float, 3 >inline
operator+(const Matrix33 &rhs) constMatrixN< Matrix33, float, 3 >inline
operator+=(const Matrix33 &rhs)MatrixN< Matrix33, float, 3 >inline
operator-(const Matrix33 &rhs) constMatrixN< Matrix33, float, 3 >inline
operator-=(const Matrix33 &rhs)MatrixN< Matrix33, float, 3 >inline
operator/(float s) constMatrixN< Matrix33, float, 3 >inline
operator/(const Matrix33 &rhs) constMatrixN< Matrix33, float, 3 >inline
operator/=(float s)MatrixN< Matrix33, float, 3 >inline
operator/=(const Matrix33 &rhs)MatrixN< Matrix33, float, 3 >inline
operator==(const Matrix33 &rhs) constMatrixN< Matrix33, float, 3 >inline
operator[](size_t i)MatrixN< Matrix33, float, 3 >inline
operator[](size_t i) constMatrixN< Matrix33, float, 3 >inline
transformNormal(const Vector3 &v) constMatrix33
transformPoint(const Vector2 &v) constMatrix33
transformVector(const Vector2 &v) constMatrix33