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void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
| Create shader variables needed for the implementation of this node (e.g.
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context.
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virtual const string & | getTarget () const |
| Return an identifier for the target used by this implementation.
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virtual void | initialize (const InterfaceElement &element, GenContext &context) |
| Initialize with the given implementation element.
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const string & | getName () const |
| Return the name of this implementation.
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size_t | getHash () const |
| Return a hash for this implementation.
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node.
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node.
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virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node.
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virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit function definition for the given node instance.
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call.
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virtual ShaderGraph * | getGraph () const |
| Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise.
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virtual bool | isEditable (const ShaderInput &) const |
| Returns true if an input is editable by users.
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
| Returns true if a graph input is accessible by users.
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string | _name |
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size_t | _hash |
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static const string | FROM_SPACE |
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static const string | TO_SPACE |
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static const string | MODEL |
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static const string | OBJECT |
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static const string | WORLD |
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Normal transform implementation for hardware languages.