MaterialX 1.39.2
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Class representing a resource binding for Glsl shader resources. More...
#include <GlslResourceBindingContext.h>
Public Member Functions | |
GlslResourceBindingContext (size_t uniformBindingLocation, size_t samplerBindingLocation) | |
void | initialize () override |
void | emitDirectives (GenContext &context, ShaderStage &stage) override |
void | emitResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage) override |
void | emitStructuredResourceBindings (GenContext &context, const VariableBlock &uniforms, ShaderStage &stage, const std::string &structInstanceName, const std::string &arraySuffix) override |
void | enableSeparateBindingLocations (bool separateBindingLocation) |
Public Member Functions inherited from GenUserData | |
GenUserDataPtr | getSelf () |
Return a shared pointer for this object. | |
ConstGenUserDataPtr | getSelf () const |
Return a shared pointer for this object. | |
template<class T> | |
shared_ptr< T > | asA () |
Return this object cast to a templated type. | |
template<class T> | |
shared_ptr< const T > | asA () const |
Return this object cast to a templated type. | |
Static Public Member Functions | |
static GlslResourceBindingContextPtr | create (size_t uniformBindingLocation=0, size_t samplerBindingLocation=0) |
Protected Attributes | |
StringSet | _requiredExtensions |
size_t | _hwUniformBindLocation = 0 |
size_t | _hwInitUniformBindLocation = 0 |
size_t | _hwSamplerBindLocation = 0 |
size_t | _hwInitSamplerBindLocation = 0 |
bool | _separateBindingLocation = false |
Class representing a resource binding for Glsl shader resources.
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overridevirtual |
Implements HwResourceBindingContext.
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overridevirtual |
Implements HwResourceBindingContext.
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overridevirtual |
Implements HwResourceBindingContext.
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overridevirtual |
Implements HwResourceBindingContext.