| _baseType (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _camera (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _geometryHandler (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _height (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _imageHandler (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _lightHandler (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _matrixConvention (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | _width (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | bakeAllMaterials(DocumentPtr doc, const FileSearchPath &searchPath, const FilePath &outputFileName) | TextureBaker< GlslRenderer, GlslShaderGenerator > |  | 
  | bakeGraphOutput(OutputPtr output, GenContext &context, const StringMap &filenameTemplateMap) | TextureBaker< GlslRenderer, GlslShaderGenerator > |  | 
  | bakeMaterialToDoc(DocumentPtr doc, const FileSearchPath &searchPath, const string &materialPath, const StringVec &udimSet, std::string &documentName) | TextureBaker< GlslRenderer, GlslShaderGenerator > |  | 
  | bakeShaderInputs(NodePtr material, NodePtr shader, GenContext &context, const string &udim=EMPTY_STRING) | TextureBaker< GlslRenderer, GlslShaderGenerator > |  | 
  | captureImage(ImagePtr image=nullptr) override | GlslRenderer | virtual | 
  | create(unsigned int width=1024, unsigned int height=1024, Image::BaseType baseType=Image::BaseType::UINT8) (defined in TextureBakerGlsl) | TextureBakerGlsl | inlinestatic | 
  | createImageHandler(ImageLoaderPtr imageLoader) | GlslRenderer | inline | 
  | createProgram(ShaderPtr shader) override | GlslRenderer | virtual | 
  | createProgram(const StageMap &stages) override | GlslRenderer | virtual | 
  | drawScreenSpaceQuad(const Vector2 &uvMin=Vector2(0.0f), const Vector2 &uvMax=Vector2(1.0f)) | GlslRenderer |  | 
  | getAverageImages() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getBakedGeomInfoName() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getBakedGraphName() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getCamera() const | ShaderRenderer | inline | 
  | getColorSpace() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getDistanceUnit() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getExtension() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getFramebuffer() const | GlslRenderer | inline | 
  | getGeometryHandler() const | ShaderRenderer | inline | 
  | getHashImageNames() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getImageHandler() const | ShaderRenderer | inline | 
  | getLightHandler() const | ShaderRenderer | inline | 
  | getOptimizeConstants() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getOutputImagePath() | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getOutputStream() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getProgram() | GlslRenderer | inline | 
  | getScreenColor() const | GlslRenderer | inline | 
  | getTextureFilenameTemplate() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getTextureSpaceMax() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | getTextureSpaceMin() const | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | GlslRenderer(unsigned int width, unsigned int height, Image::BaseType baseType) (defined in GlslRenderer) | GlslRenderer | protected | 
  | initialize(RenderContextHandle renderContextHandle=nullptr) override | GlslRenderer | virtual | 
  | MatrixConvention enum name | ShaderRenderer |  | 
  | optimizeBakedTextures(NodePtr shader) | TextureBaker< GlslRenderer, GlslShaderGenerator > |  | 
  | render() override | GlslRenderer | virtual | 
  | renderTextureSpace(const Vector2 &uvMin, const Vector2 &uvMax) | GlslRenderer |  | 
  | setAverageImages(bool enable) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setBakedGeomInfoName(const string &name) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setBakedGraphName(const string &name) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setCamera(CameraPtr camera) | ShaderRenderer | inline | 
  | setColorSpace(const string &colorSpace) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setDistanceUnit(const string &unitSpace) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setExtension(const string &extension) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setFilenameTemplateVarOverride(const string &key, const string &value) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setGeometryHandler(GeometryHandlerPtr geometryHandler) | ShaderRenderer | inline | 
  | setHashImageNames(bool enable) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setImageHandler(ImageHandlerPtr imageHandler) | ShaderRenderer | inline | 
  | setLightHandler(LightHandlerPtr lightHandler) | ShaderRenderer | inline | 
  | setOptimizeConstants(bool enable) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setOutputImagePath(const FilePath &outputImagePath) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setOutputStream(std::ostream *outputStream) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setScreenColor(const Color3 &screenColor) | GlslRenderer | inline | 
  | setSize(unsigned int width, unsigned int height) override | GlslRenderer | virtual | 
  | setTextureFilenameTemplate(const string &filenameTemplate) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setTextureSpaceMax(const Vector2 &max) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setTextureSpaceMin(const Vector2 &min) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | setupUnitSystem(DocumentPtr unitDefinitions) | TextureBaker< GlslRenderer, GlslShaderGenerator > |  | 
  | ShaderRenderer(unsigned int width, unsigned int height, Image::BaseType baseType, MatrixConvention matrixConvention=MatrixConvention::OpenGL) (defined in ShaderRenderer) | ShaderRenderer | protected | 
  | StageMap typedef | ShaderRenderer |  | 
  | TextureBakerGlsl(unsigned int width, unsigned int height, Image::BaseType baseType) (defined in TextureBakerGlsl) | TextureBakerGlsl |  | 
  | updateUniform(const string &name, ConstValuePtr value) override | GlslRenderer | virtual | 
  | validateInputs() override | GlslRenderer | virtual | 
  | writeDocumentPerMaterial(bool value) | TextureBaker< GlslRenderer, GlslShaderGenerator > | inline | 
  | ~GlslRenderer() | GlslRenderer | inlinevirtual | 
  | ~ShaderRenderer() (defined in ShaderRenderer) | ShaderRenderer | inlinevirtual |