MaterialX 1.39.1
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TextureBaker< Renderer, ShaderGen > Member List

This is the complete list of members for TextureBaker< Renderer, ShaderGen >, including all inherited members.

_averageImages (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_bakedConstantMap (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_bakedGeomInfoName (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_bakedGraphName (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_bakedImageMap (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_bakedInputMap (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_bakedTextureDoc (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_colorSpace (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_distanceUnit (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_extension (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_flipSavedImage (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_frameCaptureImage (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_generator (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_hashImageNames (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_material (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_optimizeConstants (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_outputImagePath (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_outputStream (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_permittedOverrides (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_texTemplateOverrides (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_textureFilenameTemplate (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_textureSpaceMax (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_textureSpaceMin (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_worldSpaceNodes (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
_writeDocumentPerMaterial (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
bakeAllMaterials(DocumentPtr doc, const FileSearchPath &searchPath, const FilePath &outputFileName)TextureBaker< Renderer, ShaderGen >
BakedConstantMap typedef (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
BakedImageMap typedef (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
BakedImageVec typedef (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
bakeGraphOutput(OutputPtr output, GenContext &context, const StringMap &filenameTemplateMap)TextureBaker< Renderer, ShaderGen >
bakeMaterialToDoc(DocumentPtr doc, const FileSearchPath &searchPath, const string &materialPath, const StringVec &udimSet, std::string &documentName)TextureBaker< Renderer, ShaderGen >
bakeShaderInputs(NodePtr material, NodePtr shader, GenContext &context, const string &udim=EMPTY_STRING)TextureBaker< Renderer, ShaderGen >
findVarInTemplate(const string &filename, const string &var, size_t start=0) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
generateNewDocumentFromShader(NodePtr shader, const StringVec &udimSet) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
generateTextureFilename(const StringMap &fileTemplateMap) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
getAverageImages() constTextureBaker< Renderer, ShaderGen >inline
getBakedGeomInfoName() constTextureBaker< Renderer, ShaderGen >inline
getBakedGraphName() constTextureBaker< Renderer, ShaderGen >inline
getColorSpace() constTextureBaker< Renderer, ShaderGen >inline
getDistanceUnit() constTextureBaker< Renderer, ShaderGen >inline
getExtension() constTextureBaker< Renderer, ShaderGen >inline
getHashImageNames() constTextureBaker< Renderer, ShaderGen >inline
getOptimizeConstants() constTextureBaker< Renderer, ShaderGen >inline
getOutputImagePath()TextureBaker< Renderer, ShaderGen >inline
getOutputStream() constTextureBaker< Renderer, ShaderGen >inline
getTextureFilenameTemplate() constTextureBaker< Renderer, ShaderGen >inline
getTextureSpaceMax() constTextureBaker< Renderer, ShaderGen >inline
getTextureSpaceMin() constTextureBaker< Renderer, ShaderGen >inline
getValueStringFromColor(const Color4 &color, const string &type) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >
initializeFileTemplateMap(InputPtr input, NodePtr shader, const string &udim=EMPTY_STRING) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
optimizeBakedTextures(NodePtr shader)TextureBaker< Renderer, ShaderGen >
setAverageImages(bool enable)TextureBaker< Renderer, ShaderGen >inline
setBakedGeomInfoName(const string &name)TextureBaker< Renderer, ShaderGen >inline
setBakedGraphName(const string &name)TextureBaker< Renderer, ShaderGen >inline
setColorSpace(const string &colorSpace)TextureBaker< Renderer, ShaderGen >inline
setDistanceUnit(const string &unitSpace)TextureBaker< Renderer, ShaderGen >inline
setExtension(const string &extension)TextureBaker< Renderer, ShaderGen >inline
setFilenameTemplateVarOverride(const string &key, const string &value)TextureBaker< Renderer, ShaderGen >inline
setHashImageNames(bool enable)TextureBaker< Renderer, ShaderGen >inline
setOptimizeConstants(bool enable)TextureBaker< Renderer, ShaderGen >inline
setOutputImagePath(const FilePath &outputImagePath)TextureBaker< Renderer, ShaderGen >inline
setOutputStream(std::ostream *outputStream)TextureBaker< Renderer, ShaderGen >inline
setTextureFilenameTemplate(const string &filenameTemplate)TextureBaker< Renderer, ShaderGen >inline
setTextureSpaceMax(const Vector2 &max)TextureBaker< Renderer, ShaderGen >inline
setTextureSpaceMin(const Vector2 &min)TextureBaker< Renderer, ShaderGen >inline
setupUnitSystem(DocumentPtr unitDefinitions)TextureBaker< Renderer, ShaderGen >
TextureBaker(unsigned int width, unsigned int height, Image::BaseType baseType, bool flipSavedImage) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
writeBakedImage(const BakedImage &baked, ImagePtr image) (defined in TextureBaker< Renderer, ShaderGen >)TextureBaker< Renderer, ShaderGen >protected
writeDocumentPerMaterial(bool value)TextureBaker< Renderer, ShaderGen >inline