createFromAxisAngle(const Vector3 &v, float a) (defined in Quaternion) | Quaternion | inlinestatic |
data() | VectorN< Vector4, float, 4 > | inline |
data() const | VectorN< Vector4, float, 4 > | inline |
dot(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
getMagnitude() const | VectorN< Vector4, float, 4 > | inline |
getNormalized() const (defined in Quaternion) | Quaternion | inline |
IDENTITY (defined in Quaternion) | Quaternion | static |
numElements() | VectorN< Vector4, float, 4 > | inlinestatic |
operator!=(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator*(const Quaternion &q) const (defined in Quaternion) | Quaternion | inline |
VectorN< Vector4, float, 4 >::operator*(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
VectorN< Vector4, float, 4 >::operator*(float s) const | VectorN< Vector4, float, 4 > | inline |
operator*=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator*=(float s) | VectorN< Vector4, float, 4 > | inline |
operator+(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator+=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator-(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator-() const | VectorN< Vector4, float, 4 > | inline |
operator-=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator/(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator/(float s) const | VectorN< Vector4, float, 4 > | inline |
operator/=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator/=(float s) | VectorN< Vector4, float, 4 > | inline |
operator<(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator==(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator[](size_t i) | VectorN< Vector4, float, 4 > | inline |
operator[](size_t i) const | VectorN< Vector4, float, 4 > | inline |
Quaternion()=default (defined in Quaternion) | Quaternion | |
Quaternion(float x, float y, float z, float w) (defined in Quaternion) | Quaternion | inline |
toMatrix() const (defined in Quaternion) | Quaternion | |