MaterialX 1.39.1
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LightHandler Member List

This is the complete list of members for LightHandler, including all inherited members.

_albedoTable (defined in LightHandler)LightHandlerprotected
_directLighting (defined in LightHandler)LightHandlerprotected
_envIrradianceMap (defined in LightHandler)LightHandlerprotected
_envLightIntensity (defined in LightHandler)LightHandlerprotected
_envPrefilteredMap (defined in LightHandler)LightHandlerprotected
_envRadianceMap (defined in LightHandler)LightHandlerprotected
_envSampleCount (defined in LightHandler)LightHandlerprotected
_indirectLighting (defined in LightHandler)LightHandlerprotected
_lightIdMap (defined in LightHandler)LightHandlerprotected
_lightSources (defined in LightHandler)LightHandlerprotected
_lightTransform (defined in LightHandler)LightHandlerprotected
_refractionTwoSided (defined in LightHandler)LightHandlerprotected
_usePrefilteredMap (defined in LightHandler)LightHandlerprotected
addLightSource(NodePtr node)LightHandler
computeLightIdMap(const vector< NodePtr > &nodes)LightHandler
create()LightHandlerinlinestatic
findLights(DocumentPtr doc, vector< NodePtr > &lights)LightHandler
getAlbedoTable() constLightHandlerinline
getDirectLighting() constLightHandlerinline
getEnvIrradianceMap() constLightHandlerinline
getEnvLightIntensity()LightHandlerinline
getEnvPrefilteredMap() constLightHandlerinline
getEnvRadianceMap() constLightHandlerinline
getEnvSampleCount() constLightHandlerinline
getFirstLightOfCategory(const string &category)LightHandlerinline
getIndirectLighting() constLightHandlerinline
getLightIdMap() constLightHandlerinline
getLightSources() constLightHandlerinline
getLightTransform() constLightHandlerinline
getRefractionTwoSided() constLightHandlerinline
getUsePrefilteredMap()LightHandlerinline
LightHandler() (defined in LightHandler)LightHandlerinline
registerLights(DocumentPtr doc, const vector< NodePtr > &lights, GenContext &context)LightHandler
setAlbedoTable(ImagePtr table)LightHandlerinline
setDirectLighting(bool enable)LightHandlerinline
setEnvIrradianceMap(ImagePtr map)LightHandlerinline
setEnvLightIntensity(const float intensity)LightHandlerinline
setEnvPrefilteredMap(ImagePtr map)LightHandlerinline
setEnvRadianceMap(ImagePtr map)LightHandlerinline
setEnvSampleCount(int count)LightHandlerinline
setIndirectLighting(bool enable)LightHandlerinline
setLightSources(const vector< NodePtr > &lights)LightHandlerinline
setLightTransform(const Matrix44 &mat)LightHandlerinline
setRefractionTwoSided(bool enable)LightHandlerinline
setUsePrefilteredMap(bool val)LightHandlerinline
~LightHandler() (defined in LightHandler)LightHandlerinlinevirtual