MaterialX 1.39.1
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HwTransformNode Member List

This is the complete list of members for HwTransformNode, including all inherited members.

_hash (defined in ShaderNodeImpl)ShaderNodeImplprotected
_name (defined in ShaderNodeImpl)ShaderNodeImplprotected
addClassification(ShaderNode &node) constShaderNodeImplvirtual
addInputs(ShaderNode &node, GenContext &context) constShaderNodeImplvirtual
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const overrideHwTransformNodevirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHwTransformNodevirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) constShaderNodeImplvirtual
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) constShaderNodeImplvirtual
FROM_SPACE (defined in HwTransformNode)HwTransformNodeprotectedstatic
getFromSpace(const ShaderNode &) const (defined in HwTransformNode)HwTransformNodeprotectedvirtual
getGraph() constShaderNodeImplvirtual
getHash() constShaderNodeImplinline
getHomogeneousCoordinate() const =0 (defined in HwTransformNode)HwTransformNodeprotectedpure virtual
getMatrix(const string &fromSpace, const string &toSpace) const (defined in HwTransformNode)HwTransformNodeprotectedvirtual
getModelToWorldMatrix() const =0 (defined in HwTransformNode)HwTransformNodeprotectedpure virtual
getName() constShaderNodeImplinline
getTarget() constShaderNodeImplinlinevirtual
getToSpace(const ShaderNode &) const (defined in HwTransformNode)HwTransformNodeprotectedvirtual
getWorldToModelMatrix() const =0 (defined in HwTransformNode)HwTransformNodeprotectedpure virtual
initialize(const InterfaceElement &element, GenContext &context)ShaderNodeImplvirtual
isEditable(const ShaderInput &) constShaderNodeImplinlinevirtual
isEditable(const ShaderGraphInputSocket &) constShaderNodeImplinlinevirtual
MODEL (defined in HwTransformNode)HwTransformNodeprotectedstatic
OBJECT (defined in HwTransformNode)HwTransformNodeprotectedstatic
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) constShaderNodeImplvirtual
ShaderNodeImpl()ShaderNodeImplprotected
shouldNormalize() const (defined in HwTransformNode)HwTransformNodeinlineprotectedvirtual
TO_SPACE (defined in HwTransformNode)HwTransformNodeprotectedstatic
WORLD (defined in HwTransformNode)HwTransformNodeprotectedstatic
~ShaderNodeImpl() (defined in ShaderNodeImpl)ShaderNodeImplinlinevirtual