MaterialX 1.38.10
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GLTextureHandler Member List

This is the complete list of members for GLTextureHandler, including all inherited members.

_boundTextureLocations (defined in GLTextureHandler)GLTextureHandlerprotected
_imageCache (defined in ImageHandler)ImageHandlerprotected
_imageLoaders (defined in ImageHandler)ImageHandlerprotected
_resolver (defined in ImageHandler)ImageHandlerprotected
_searchPath (defined in ImageHandler)ImageHandlerprotected
_zeroImage (defined in ImageHandler)ImageHandlerprotected
acquireImage(const FilePath &filePath, const Color4 &defaultColor=Color4(0.0f))ImageHandler
addLoader(ImageLoaderPtr loader)ImageHandler
bindImage(ImagePtr image, const ImageSamplingProperties &samplingProperties) overrideGLTextureHandlervirtual
cacheImage(const string &filePath, ImagePtr image) (defined in ImageHandler)ImageHandlerprotected
clearImageCache()ImageHandlerinline
create(ImageLoaderPtr imageLoader) (defined in GLTextureHandler)GLTextureHandlerinlinestatic
createRenderResources(ImagePtr image, bool generateMipMaps, bool useAsRenderTarget=false) overrideGLTextureHandlervirtual
getBoundTextureLocation(unsigned int resourceId)GLTextureHandler
getCachedImage(const FilePath &filePath) (defined in ImageHandler)ImageHandlerprotected
getFilenameResolver() constImageHandlerinline
getNextAvailableTextureLocation() (defined in GLTextureHandler)GLTextureHandlerprotected
getReferencedImages(ConstDocumentPtr doc)ImageHandler
getSearchPath() constImageHandlerinline
getZeroImage() constImageHandlerinline
GLTextureHandler(ImageLoaderPtr imageLoader) (defined in GLTextureHandler)GLTextureHandlerprotected
ImageHandler(ImageLoaderPtr imageLoader) (defined in ImageHandler)ImageHandlerprotected
loadImage(const FilePath &filePath) (defined in ImageHandler)ImageHandlerprotected
mapAddressModeToGL(ImageSamplingProperties::AddressMode addressModeEnum)GLTextureHandlerstatic
mapFilterTypeToGL(ImageSamplingProperties::FilterType filterTypeEnum, bool enableMipmaps)GLTextureHandlerstatic
mapTextureFormatToGL(Image::BaseType baseType, unsigned int channelCount, bool srgb, int &glType, int &glFormat, int &glInternalFormat)GLTextureHandlerstatic
releaseRenderResources(ImagePtr image=nullptr) overrideGLTextureHandlervirtual
saveImage(const FilePath &filePath, ConstImagePtr image, bool verticalFlip=false)ImageHandler
setFilenameResolver(StringResolverPtr resolver)ImageHandlerinline
setSearchPath(const FileSearchPath &path)ImageHandlerinline
supportedExtensions()ImageHandler
unbindImage(ImagePtr image) overrideGLTextureHandlervirtual
unbindImages()ImageHandler
~ImageHandler() (defined in ImageHandler)ImageHandlerinlinevirtual