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MaterialX 1.39.4
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This is the complete list of members for Camera, including all inherited members.
| _arcballActive (defined in Camera) | Camera | protected |
| _arcballDelta (defined in Camera) | Camera | protected |
| _arcballLastPos (defined in Camera) | Camera | protected |
| _arcballQuat (defined in Camera) | Camera | protected |
| _arcballSpeed (defined in Camera) | Camera | protected |
| _projectionMatrix (defined in Camera) | Camera | protected |
| _viewMatrix (defined in Camera) | Camera | protected |
| _viewportSize (defined in Camera) | Camera | protected |
| _worldMatrix (defined in Camera) | Camera | protected |
| applyArcballMotion(const Vector2 &pos) | Camera | |
| arcballButtonEvent(const Vector2 &pos, bool pressed) | Camera | |
| arcballMatrix() const | Camera | inline |
| Camera() (defined in Camera) | Camera | inline |
| create() | Camera | inlinestatic |
| createOrthographicMatrix(float left, float right, float bottom, float top, float nearP, float farP) | Camera | static |
| createOrthographicMatrixZP(float left, float right, float bottom, float top, float nearP, float farP) | Camera | static |
| createPerspectiveMatrix(float left, float right, float bottom, float top, float nearP, float farP) | Camera | static |
| createPerspectiveMatrixZP(float left, float right, float bottom, float top, float nearP, float farP) | Camera | static |
| createViewMatrix(const Vector3 &eye, const Vector3 &target, const Vector3 &up) | Camera | static |
| getProjectionMatrix() const | Camera | inline |
| getViewDirection() const | Camera | inline |
| getViewMatrix() const | Camera | inline |
| getViewportSize() const | Camera | inline |
| getViewPosition() const | Camera | inline |
| getWorldMatrix() const | Camera | inline |
| getWorldViewProjMatrix() const | Camera | inline |
| projectToViewport(Vector3 v) | Camera | inline |
| setProjectionMatrix(const Matrix44 &mat) | Camera | inline |
| setViewMatrix(const Matrix44 &mat) | Camera | inline |
| setViewportSize(const Vector2 &size) | Camera | inline |
| setWorldMatrix(const Matrix44 &mat) | Camera | inline |
| transformPointPerspective(const Matrix44 &m, const Vector3 &v) | Camera | inlinestatic |
| unprojectFromViewport(Vector3 v) | Camera | inline |
| ~Camera()=default (defined in Camera) | Camera |