MaterialX 1.38.9
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SwitchNode.h
1//
2// Copyright Contributors to the MaterialX Project
3// SPDX-License-Identifier: Apache-2.0
4//
5
6#ifndef MATERIALX_SWITCHNODE_H
7#define MATERIALX_SWITCHNODE_H
8
10
11MATERIALX_NAMESPACE_BEGIN
12
14class MX_GENSHADER_API SwitchNode : public ShaderNodeImpl
15{
16 public:
17 static ShaderNodeImplPtr create();
18
19 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
20
21 public:
22 static const StringVec INPUT_NAMES;
23};
24
25MATERIALX_NAMESPACE_END
26
27#endif
vector< string > StringVec
A vector of strings.
Definition: Library.h:57
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
Base class for shader node implementations.
A context class for shader generation.
Definition: GenContext.h:31
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:326
Class handling the shader generation implementation for a node.
Definition: ShaderNodeImpl.h:31
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit the function call or inline source code for given node instance in the given context.
Definition: ShaderNodeImpl.cpp:57
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:139
Switch node implementation.
Definition: SwitchNode.h:15