6#ifndef MATERIALX_GLSLRENDERER_H
7#define MATERIALX_GLSLRENDERER_H
20MATERIALX_NAMESPACE_BEGIN
23using SimpleWindowPtr = std::shared_ptr<class SimpleWindow>;
46 static GlslRendererPtr create(
unsigned int width = 512,
unsigned int height = 512, Image::BaseType baseType = Image::BaseType::UINT8);
51 return GLTextureHandler::create(imageLoader);
86 void setSize(
unsigned int width,
unsigned int height)
override;
92 void renderTextureSpace(
const Vector2& uvMin,
const Vector2& uvMax);
119 _screenColor = screenColor;
131 GlslRenderer(
unsigned int width,
unsigned int height, Image::BaseType baseType);
134 GlslProgramPtr _program;
139 SimpleWindowPtr _window;
144MATERIALX_NAMESPACE_END
std::shared_ptr< class GLContext > GLContextPtr
GLContext shared pointer.
Definition: GLContext.h:37
OpenGL framebuffer handling.
std::shared_ptr< GLFramebuffer > GLFramebufferPtr
Shared pointer to a GLFramebuffer.
Definition: GLFramebuffer.h:21
std::shared_ptr< class GlslRenderer > GlslRendererPtr
Shared pointer to a GlslRenderer.
Definition: GlslRenderer.h:26
shared_ptr< Image > ImagePtr
A shared pointer to an image.
Definition: Image.h:23
std::shared_ptr< ImageLoader > ImageLoaderPtr
Shared pointer to an ImageLoader.
Definition: ImageHandler.h:35
std::shared_ptr< ImageHandler > ImageHandlerPtr
Shared pointer to an ImageHandler.
Definition: ImageHandler.h:32
shared_ptr< Shader > ShaderPtr
Shared pointer to a Shader.
Definition: Library.h:34
Macros for declaring imported and exported symbols.
Base class for shader rendering.
void * RenderContextHandle
Render context handle Provides a provision for an application to share any renderer specific settings...
Definition: ShaderRenderer.h:23
shared_ptr< const Value > ConstValuePtr
A shared pointer to a const Value.
Definition: Value.h:31
A three-component color value.
Definition: Types.h:342
Helper class for rendering generated GLSL code to produce images.
Definition: GlslRenderer.h:43
Color3 getScreenColor() const
Return the screen background color.
Definition: GlslRenderer.h:123
void setScreenColor(const Color3 &screenColor)
Set the screen background color.
Definition: GlslRenderer.h:117
GLFramebufferPtr getFramebuffer() const
Return the GL frame buffer.
Definition: GlslRenderer.h:102
GlslProgramPtr getProgram()
Return the GLSL program.
Definition: GlslRenderer.h:108
ImageHandlerPtr createImageHandler(ImageLoaderPtr imageLoader)
Create a texture handler for OpenGL textures.
Definition: GlslRenderer.h:49
virtual ~GlslRenderer()
Destructor.
Definition: GlslRenderer.h:55
Base class for renderers that generate shader code to produce images.
Definition: ShaderRenderer.h:31
virtual ImagePtr captureImage(ImagePtr image=nullptr)
Capture the current rendered output as an image.
Definition: ShaderRenderer.h:127
virtual void render()
Render the current program to produce an image.
Definition: ShaderRenderer.h:120
virtual void updateUniform(const string &name, ConstValuePtr value)
Update the program with value of the uniform.
Definition: ShaderRenderer.cpp:62
virtual void validateInputs()
Validate inputs for the program.
Definition: ShaderRenderer.h:111
virtual void createProgram(ShaderPtr shader)
Create program based on an input shader.
Definition: ShaderRenderer.cpp:50
virtual void setSize(unsigned int width, unsigned int height)
Set the size of the rendered image.
Definition: ShaderRenderer.cpp:58
virtual void initialize(RenderContextHandle=nullptr)
Initialize the renderer.
Definition: ShaderRenderer.h:49
A vector of two floating-point values.
Definition: Types.h:286